123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - materials</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu materials
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
- import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
- import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
- import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
- import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
- import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
- import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
- import Stats from './jsm/libs/stats.module.js';
- let stats;
- let camera, scene, renderer;
- const objects = [], materials = [];
- init().then( animate ).catch( error );
- async function init() {
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw 'No WebGPU support';
- }
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 0, 200, 800 );
- scene = new THREE.Scene();
- // Grid
- const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
- helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
- helper.position.y = - 75;
- scene.add( helper );
- // Materials
- const textureLoader = new THREE.TextureLoader();
- const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- let material;
- // PositionNode.LOCAL
- material = new THREE.MeshBasicMaterial();
- material.colorNode = new PositionNode( PositionNode.LOCAL );
- materials.push( material );
- // NormalNode.LOCAL
- material = new THREE.MeshBasicMaterial();
- material.colorNode = new NormalNode( NormalNode.LOCAL );
- materials.push( material );
- // NormalNode.WORLD
- material = new THREE.MeshBasicMaterial();
- material.colorNode = new NormalNode( NormalNode.WORLD );
- materials.push( material );
- // NormalNode.VIEW
- material = new THREE.MeshBasicMaterial();
- material.colorNode = new NormalNode( NormalNode.VIEW );
- materials.push( material );
- // TextureNode
- material = new THREE.MeshBasicMaterial();
- material.colorNode = new TextureNode( texture );
- materials.push( material );
- // Opacity
- material = new THREE.MeshBasicMaterial();
- material.opacityNode = new TextureNode( texture );
- material.transparent = true;
- materials.push( material );
- // Geometry
- const geometry = new TeapotGeometry( 50, 18 );
- for ( let i = 0, l = materials.length; i < l; i ++ ) {
- addMesh( geometry, materials[ i ] );
- }
- //
- renderer = new WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize );
- return renderer.init();
- }
- function addMesh( geometry, material ) {
- const mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = ( objects.length % 4 ) * 200 - 400;
- mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
- mesh.rotation.x = Math.random() * 200 - 100;
- mesh.rotation.y = Math.random() * 200 - 100;
- mesh.rotation.z = Math.random() * 200 - 100;
- objects.push( mesh );
- scene.add( mesh );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- const timer = 0.0001 * Date.now();
- camera.position.x = Math.cos( timer ) * 1000;
- camera.position.z = Math.sin( timer ) * 1000;
- camera.lookAt( scene.position );
- for ( let i = 0, l = objects.length; i < l; i ++ ) {
- const object = objects[ i ];
- object.rotation.x += 0.01;
- object.rotation.y += 0.005;
- }
- renderer.render( scene, camera );
- }
- function error( error ) {
- console.error( error );
- }
- </script>
- </body>
- </html>
|