webgpu_materials.html 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu materials
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  23. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  24. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  25. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  26. import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
  27. import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
  28. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  29. import Stats from './jsm/libs/stats.module.js';
  30. let stats;
  31. let camera, scene, renderer;
  32. const objects = [], materials = [];
  33. init().then( animate ).catch( error );
  34. async function init() {
  35. if ( WebGPU.isAvailable() === false ) {
  36. document.body.appendChild( WebGPU.getErrorMessage() );
  37. throw 'No WebGPU support';
  38. }
  39. const container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  42. camera.position.set( 0, 200, 800 );
  43. scene = new THREE.Scene();
  44. // Grid
  45. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  46. helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
  47. helper.position.y = - 75;
  48. scene.add( helper );
  49. // Materials
  50. const textureLoader = new THREE.TextureLoader();
  51. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  52. texture.wrapS = THREE.RepeatWrapping;
  53. texture.wrapT = THREE.RepeatWrapping;
  54. let material;
  55. // PositionNode.LOCAL
  56. material = new THREE.MeshBasicMaterial();
  57. material.colorNode = new PositionNode( PositionNode.LOCAL );
  58. materials.push( material );
  59. // NormalNode.LOCAL
  60. material = new THREE.MeshBasicMaterial();
  61. material.colorNode = new NormalNode( NormalNode.LOCAL );
  62. materials.push( material );
  63. // NormalNode.WORLD
  64. material = new THREE.MeshBasicMaterial();
  65. material.colorNode = new NormalNode( NormalNode.WORLD );
  66. materials.push( material );
  67. // NormalNode.VIEW
  68. material = new THREE.MeshBasicMaterial();
  69. material.colorNode = new NormalNode( NormalNode.VIEW );
  70. materials.push( material );
  71. // TextureNode
  72. material = new THREE.MeshBasicMaterial();
  73. material.colorNode = new TextureNode( texture );
  74. materials.push( material );
  75. // Opacity
  76. material = new THREE.MeshBasicMaterial();
  77. material.opacityNode = new TextureNode( texture );
  78. material.transparent = true;
  79. materials.push( material );
  80. // Geometry
  81. const geometry = new TeapotGeometry( 50, 18 );
  82. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  83. addMesh( geometry, materials[ i ] );
  84. }
  85. //
  86. renderer = new WebGPURenderer();
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. container.appendChild( renderer.domElement );
  90. //
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. //
  94. window.addEventListener( 'resize', onWindowResize );
  95. return renderer.init();
  96. }
  97. function addMesh( geometry, material ) {
  98. const mesh = new THREE.Mesh( geometry, material );
  99. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  100. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  101. mesh.rotation.x = Math.random() * 200 - 100;
  102. mesh.rotation.y = Math.random() * 200 - 100;
  103. mesh.rotation.z = Math.random() * 200 - 100;
  104. objects.push( mesh );
  105. scene.add( mesh );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. //
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. render();
  116. stats.update();
  117. }
  118. function render() {
  119. const timer = 0.0001 * Date.now();
  120. camera.position.x = Math.cos( timer ) * 1000;
  121. camera.position.z = Math.sin( timer ) * 1000;
  122. camera.lookAt( scene.position );
  123. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  124. const object = objects[ i ];
  125. object.rotation.x += 0.01;
  126. object.rotation.y += 0.005;
  127. }
  128. renderer.render( scene, camera );
  129. }
  130. function error( error ) {
  131. console.error( error );
  132. }
  133. </script>
  134. </body>
  135. </html>