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- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">
- [name] can be used to generate a convex hull for a given array of 3D points.
- The average time complexity for this task is considered to be O(nlog(n)).
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
- </code>
- <h2>Code Example</h2>
- <code>const geometry = new ConvexGeometry( points );
- const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>Examples</h2>
- <p>[example:webgl_geometry_convex geometry / convex ]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Array points] )</h3>
- <p>
- points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]
- </p>
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