[name] can be used to generate a convex hull for a given array of 3D points. The average time complexity for this task is considered to be O(nlog(n)).
[name] is an add-on, and must be imported explicitly. See [link:#manual/introduction/Installation Installation / Addons].
import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
const geometry = new ConvexGeometry( points );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
[example:webgl_geometry_convex geometry / convex ]
points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]