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webgl_loader_mdd.html 2.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js WebGL - MDDLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { MDDLoader } from 'three/addons/loaders/MDDLoader.js';
  24. let camera, scene, renderer, mixer, clock;
  25. init();
  26. function init() {
  27. scene = new THREE.Scene();
  28. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  29. camera.position.set( 8, 8, 8 );
  30. camera.lookAt( scene.position );
  31. clock = new THREE.Clock();
  32. //
  33. const loader = new MDDLoader();
  34. loader.load( 'models/mdd/cube.mdd', function ( result ) {
  35. const morphTargets = result.morphTargets;
  36. const clip = result.clip;
  37. // clip.optimize(); // optional
  38. const geometry = new THREE.BoxGeometry();
  39. geometry.morphAttributes.position = morphTargets; // apply morph targets
  40. const material = new THREE.MeshNormalMaterial();
  41. const mesh = new THREE.Mesh( geometry, material );
  42. scene.add( mesh );
  43. mixer = new THREE.AnimationMixer( mesh );
  44. mixer.clipAction( clip ).play(); // use clip
  45. } );
  46. //
  47. renderer = new THREE.WebGLRenderer( { antialias: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. renderer.setAnimationLoop( animate );
  51. document.body.appendChild( renderer.domElement );
  52. window.addEventListener( 'resize', onWindowResize );
  53. }
  54. function onWindowResize() {
  55. camera.aspect = window.innerWidth / window.innerHeight;
  56. camera.updateProjectionMatrix();
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. }
  59. function animate() {
  60. const delta = clock.getDelta();
  61. if ( mixer ) mixer.update( delta );
  62. renderer.render( scene, camera );
  63. }
  64. </script>
  65. </body>
  66. </html>