webgl_loader_3dm.html 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #loader {
  10. border: 5px solid #f3f3f3; /* Light grey */
  11. border-top: 5px solid #3d3d3d; /* Grey */
  12. border-radius: 50%;
  13. width: 40px;
  14. height: 40px;
  15. animation: spin 1s linear infinite;
  16. position: absolute;
  17. top: 50%;
  18. left: 50%;
  19. z-index: 2;
  20. }
  21. @keyframes spin {
  22. 0% { transform: rotate(0deg); }
  23. 100% { transform: rotate(360deg); }
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  30. </div>
  31. <div id="loader"></div>
  32. <script type="importmap">
  33. {
  34. "imports": {
  35. "three": "../build/three.module.js",
  36. "three/addons/": "./jsm/"
  37. }
  38. }
  39. </script>
  40. <script type="module">
  41. import * as THREE from 'three';
  42. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  43. import { Rhino3dmLoader } from 'three/addons/loaders/3DMLoader.js';
  44. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  45. let camera, scene, renderer;
  46. let controls, gui;
  47. init();
  48. function init() {
  49. THREE.Object3D.DEFAULT_UP.set( 0, 0, 1 );
  50. renderer = new THREE.WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.setAnimationLoop( animate );
  54. document.body.appendChild( renderer.domElement );
  55. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  56. camera.position.set( 26, - 40, 5 );
  57. scene = new THREE.Scene();
  58. const directionalLight = new THREE.DirectionalLight( 0xffffff, 6 );
  59. directionalLight.position.set( 0, 0, 2 );
  60. scene.add( directionalLight );
  61. const loader = new Rhino3dmLoader();
  62. //generally, use this for the Library Path: https://cdn.jsdelivr.net/npm/rhino3dm@8.0.1
  63. loader.setLibraryPath( 'jsm/libs/rhino3dm/' );
  64. loader.load( 'models/3dm/Rhino_Logo.3dm', function ( object ) {
  65. scene.add( object );
  66. initGUI( object.userData.layers );
  67. // hide spinner
  68. document.getElementById( 'loader' ).style.display = 'none';
  69. }, function ( progress ) {
  70. console.log( ( progress.loaded / progress.total * 100 ) + '%' );
  71. }, function ( error ) {
  72. console.log( error );
  73. } );
  74. controls = new OrbitControls( camera, renderer.domElement );
  75. window.addEventListener( 'resize', resize );
  76. }
  77. function resize() {
  78. const width = window.innerWidth;
  79. const height = window.innerHeight;
  80. camera.aspect = width / height;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( width, height );
  83. }
  84. function animate() {
  85. controls.update();
  86. renderer.render( scene, camera );
  87. }
  88. function initGUI( layers ) {
  89. gui = new GUI( { title: 'layers' } );
  90. for ( let i = 0; i < layers.length; i ++ ) {
  91. const layer = layers[ i ];
  92. gui.add( layer, 'visible' ).name( layer.name ).onChange( function ( val ) {
  93. const name = this.object.name;
  94. scene.traverse( function ( child ) {
  95. if ( child.userData.hasOwnProperty( 'attributes' ) ) {
  96. if ( 'layerIndex' in child.userData.attributes ) {
  97. const layerName = layers[ child.userData.attributes.layerIndex ].name;
  98. if ( layerName === name ) {
  99. child.visible = val;
  100. layer.visible = val;
  101. }
  102. }
  103. }
  104. } );
  105. } );
  106. }
  107. }
  108. </script>
  109. </body>
  110. </html>