webgl_geometries_parametric.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parametric geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - parametric geometries</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import Stats from 'three/addons/libs/stats.module.js';
  23. import * as Curves from 'three/addons/curves/CurveExtras.js';
  24. import { ParametricGeometry } from 'three/addons/geometries/ParametricGeometry.js';
  25. import { ParametricGeometries } from 'three/addons/geometries/ParametricGeometries.js';
  26. let camera, scene, renderer, stats;
  27. init();
  28. function init() {
  29. const container = document.getElementById( 'container' );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.y = 400;
  32. scene = new THREE.Scene();
  33. //
  34. const ambientLight = new THREE.AmbientLight( 0xcccccc, 1.5 );
  35. scene.add( ambientLight );
  36. const pointLight = new THREE.PointLight( 0xffffff, 2.5, 0, 0 );
  37. camera.add( pointLight );
  38. scene.add( camera );
  39. //
  40. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  41. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  42. map.anisotropy = 16;
  43. map.colorSpace = THREE.SRGBColorSpace;
  44. const material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  45. //
  46. let geometry, object;
  47. geometry = new ParametricGeometry( ParametricGeometries.plane( 100, 100 ), 10, 10 );
  48. geometry.center();
  49. object = new THREE.Mesh( geometry, material );
  50. object.position.set( - 200, 0, 200 );
  51. scene.add( object );
  52. geometry = new ParametricGeometry( ParametricGeometries.klein, 20, 20 );
  53. object = new THREE.Mesh( geometry, material );
  54. object.position.set( 0, 0, 200 );
  55. object.scale.multiplyScalar( 5 );
  56. scene.add( object );
  57. geometry = new ParametricGeometry( ParametricGeometries.mobius, 20, 20 );
  58. object = new THREE.Mesh( geometry, material );
  59. object.position.set( 200, 0, 200 );
  60. object.scale.multiplyScalar( 30 );
  61. scene.add( object );
  62. //
  63. const GrannyKnot = new Curves.GrannyKnot();
  64. const torus = new ParametricGeometries.TorusKnotGeometry( 50, 10, 50, 20, 2, 3 );
  65. const sphere = new ParametricGeometries.SphereGeometry( 50, 20, 10 );
  66. const tube = new ParametricGeometries.TubeGeometry( GrannyKnot, 100, 3, 8, true );
  67. object = new THREE.Mesh( torus, material );
  68. object.position.set( - 200, 0, - 200 );
  69. scene.add( object );
  70. object = new THREE.Mesh( sphere, material );
  71. object.position.set( 0, 0, - 200 );
  72. scene.add( object );
  73. object = new THREE.Mesh( tube, material );
  74. object.position.set( 200, 0, - 200 );
  75. object.scale.multiplyScalar( 2 );
  76. scene.add( object );
  77. //
  78. renderer = new THREE.WebGLRenderer( { antialias: true } );
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. renderer.setAnimationLoop( animate );
  82. container.appendChild( renderer.domElement );
  83. stats = new Stats();
  84. container.appendChild( stats.dom );
  85. window.addEventListener( 'resize', onWindowResize );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function animate() {
  93. render();
  94. stats.update();
  95. }
  96. function render() {
  97. const timer = Date.now() * 0.0001;
  98. camera.position.x = Math.cos( timer ) * 800;
  99. camera.position.z = Math.sin( timer ) * 800;
  100. camera.lookAt( scene.position );
  101. scene.traverse( function ( object ) {
  102. if ( object.isMesh === true ) {
  103. object.rotation.x = timer * 5;
  104. object.rotation.y = timer * 2.5;
  105. }
  106. } );
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>