webxr_vr_sandbox.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import * as THREE from '../build/three.module.js';
  12. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  13. import { Reflector } from './jsm/objects/Reflector.js';
  14. import { VRButton } from './jsm/webxr/VRButton.js';
  15. let camera, scene, renderer;
  16. let reflector;
  17. init();
  18. animate();
  19. function init() {
  20. const background = new THREE.CubeTextureLoader()
  21. .setPath( 'textures/cube/MilkyWay/' )
  22. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  23. scene = new THREE.Scene();
  24. scene.background = background;
  25. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  26. camera.position.set( 0, 1.6, 2 );
  27. const torusGeometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
  28. const torusMaterial = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  29. const torus = new THREE.Mesh( torusGeometry, torusMaterial );
  30. torus.position.y = 0.75;
  31. torus.position.z = - 2;
  32. torus.castShadow = true;
  33. torus.receiveShadow = true;
  34. scene.add( torus );
  35. const boxGeometry = new THREE.BoxGeometry( 1.5, 0.1, 1.5 );
  36. const boxMaterial = new THREE.MeshPhongMaterial();
  37. const box = new THREE.Mesh( boxGeometry, boxMaterial );
  38. box.position.y = - 0.2;
  39. box.position.z = - 2;
  40. box.castShadow = true;
  41. box.receiveShadow = true;
  42. scene.add( box );
  43. const light1 = new THREE.DirectionalLight( 0x8800ff );
  44. light1.position.set( - 1, 1.5, - 1.5 );
  45. light1.castShadow = true;
  46. light1.shadow.camera.zoom = 4;
  47. scene.add( light1 );
  48. light1.target.position.set( 0, 0, - 2 );
  49. scene.add( light1.target );
  50. // const helper1 = new THREE.CameraHelper( light.shadow.camera );
  51. // scene.add( helper1 );
  52. const light2 = new THREE.DirectionalLight( 0xff0000 );
  53. light2.position.set( 1, 1.5, - 2.5 );
  54. light2.castShadow = true;
  55. light2.shadow.camera.zoom = 4;
  56. scene.add( light2 );
  57. light2.target.position.set( 0, 0, - 2 );
  58. scene.add( light2.target );
  59. // const helper2 = new THREE.CameraHelper( light.shadow.camera );
  60. // scene.add( helper2 );
  61. // lensflare
  62. const loader = new THREE.TextureLoader();
  63. const texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  64. const texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  65. const lensflare = new Lensflare();
  66. lensflare.position.set( 0, 5, - 5 );
  67. lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
  68. lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
  69. lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
  70. lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
  71. lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
  72. scene.add( lensflare );
  73. //
  74. reflector = new Reflector( new THREE.PlaneGeometry( 1.4, 1.4 ), {
  75. textureWidth: window.innerWidth * window.devicePixelRatio,
  76. textureHeight: window.innerHeight * window.devicePixelRatio
  77. } );
  78. reflector.position.x = 1;
  79. reflector.position.y = 0.5;
  80. reflector.position.z = - 3;
  81. reflector.rotation.y = - Math.PI / 4;
  82. scene.add( reflector );
  83. const frameGeometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
  84. const frameMaterial = new THREE.MeshPhongMaterial();
  85. const frame = new THREE.Mesh( frameGeometry, frameMaterial );
  86. frame.position.z = - 0.07;
  87. frame.castShadow = true;
  88. frame.receiveShadow = true;
  89. reflector.add( frame );
  90. //
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.autoClear = false;
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.shadowMap.enabled = true;
  96. renderer.xr.enabled = true;
  97. document.body.appendChild( renderer.domElement );
  98. document.body.appendChild( VRButton.createButton( renderer ) );
  99. //
  100. window.addEventListener( 'resize', onWindowResize );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function animate() {
  108. renderer.setAnimationLoop( render );
  109. }
  110. function render() {
  111. const time = performance.now() * 0.0002;
  112. const torus = scene.children[ 0 ];
  113. torus.rotation.x = time * 2;
  114. torus.rotation.y = time * 5;
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>