MirrorShader.js 965 B

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  1. /**
  2. * Mirror Shader
  3. * Copies half the input to the other half
  4. *
  5. * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
  6. */
  7. var MirrorShader = {
  8. uniforms: {
  9. 'tDiffuse': { value: null },
  10. 'side': { value: 1 }
  11. },
  12. vertexShader: [
  13. 'varying vec2 vUv;',
  14. 'void main() {',
  15. ' vUv = uv;',
  16. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  17. '}'
  18. ].join( '\n' ),
  19. fragmentShader: [
  20. 'uniform sampler2D tDiffuse;',
  21. 'uniform int side;',
  22. 'varying vec2 vUv;',
  23. 'void main() {',
  24. ' vec2 p = vUv;',
  25. ' if (side == 0){',
  26. ' if (p.x > 0.5) p.x = 1.0 - p.x;',
  27. ' }else if (side == 1){',
  28. ' if (p.x < 0.5) p.x = 1.0 - p.x;',
  29. ' }else if (side == 2){',
  30. ' if (p.y < 0.5) p.y = 1.0 - p.y;',
  31. ' }else if (side == 3){',
  32. ' if (p.y > 0.5) p.y = 1.0 - p.y;',
  33. ' } ',
  34. ' vec4 color = texture2D(tDiffuse, p);',
  35. ' gl_FragColor = color;',
  36. '}'
  37. ].join( '\n' )
  38. };
  39. export { MirrorShader };