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- [page:Object3D] → [page:Mesh] →
- <h1>[name]</h1>
- <p class="desc">
- Renders a sphere to visualize a light probe in the scene.
- <p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { LightProbeHelper } from 'three/addons/helpers/LightProbeHelper.js';
- </code>
- <h2>Code Example</h2>
- <code>
- const helper = new LightProbeHelper( lightProbe, 1 );
- scene.add( helper );
- </code>
- <h2>Examples</h2>
- <p>[example:webgl_lightprobe_cubecamera WebGL / lightprobe / cubecamera]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:LightProbe lightProbe], [param:Number size] )</h3>
- <p>
- [page:LightProbe lightProbe] -- the light probe.<br />
- [page:Number size] -- size of the helper sphere
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Mesh] class for common properties.</p>
- <h3>[property:LightProbe lightProbe]</h3>
- <p>The light probe.</p>
- <h3>[property:Number size]</h3>
- <p>The size of the helper sphere.</p>
- <h2>Methods</h2>
- <p>See the base [page:Mesh] class for common methods.</p>
- <h3>[method:undefined dispose]()</h3>
- <p>
- Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/LightProbeHelper.js examples/jsm/helpers/LightProbeHelper.js]
- </p>
- </body>
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