.. |
AfterimagePass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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há 1 ano atrás |
BloomPass.js
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f096de7b87
Shaders: Add name property (#26101)
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há 1 ano atrás |
BokehPass.js
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0a94879355
BokehPass: Correctly set `aspect` in `setSize()`. (#27063)
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há 11 meses atrás |
ClearPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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há 2 anos atrás |
CubeTexturePass.js
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da820c4dab
Shader Refactoring (#24805)
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há 1 ano atrás |
DotScreenPass.js
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f096de7b87
Shaders: Add name property (#26101)
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há 1 ano atrás |
EffectComposer.js
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d2d3eedd02
WebXRManager: Revert support of `EffectComposer`. (#26904)
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há 11 meses atrás |
FilmPass.js
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ee785fc940
FilmPass: Simplify implementation. (#26573)
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há 1 ano atrás |
GTAOPass.js
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bad533f2a9
examples: post-processing material AO (#27475)
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há 8 meses atrás |
GlitchPass.js
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07ec4e8e1f
WebGLRenderer: Remove WebGL 1 support. (#27836)
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há 6 meses atrás |
HalftonePass.js
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047f163354
Examples: Remove dependency checks from postprocessing. (#25051)
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há 1 ano atrás |
LUTPass.js
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f2876ce8dc
LUTPass: Remove redundant precision qualifier. (#27945)
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há 6 meses atrás |
MaskPass.js
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0d7d5ea4d2
MaskPass: Make sure depth and color buffer are writable. (#26382)
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há 1 ano atrás |
OutlinePass.js
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d7f2d9ac3a
OutlinePass: Improve performance of `VisibilityChangeCallBack()`. (#29220)
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há 4 semanas atrás |
OutputPass.js
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ddecdd14ba
WebGLRenderer: Rename `KhronosNeutralToneMapping` to `NeutralToneMapping`. (#27717)
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há 7 meses atrás |
Pass.js
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6bb78f5377
Pass: Cleanup geometry for FullScreenQuad. (#26938)
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há 11 meses atrás |
RenderPass.js
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687a4caf8c
fix: Make the render background get the correct Alpha (#28459)
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há 4 meses atrás |
RenderPixelatedPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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há 1 ano atrás |
RenderTransitionPass.js
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c870fa1e9d
RenderTransitionPass: Simplify `render()`. (#28555)
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há 3 meses atrás |
SAOPass.js
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d3ef9e9836
Examples: Clean up. (#27856)
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há 6 meses atrás |
SMAAPass.js
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0590d5f4ba
SMAAPass: Swap buffers after rendering. (#26928)
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há 11 meses atrás |
SSAARenderPass.js
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dbc9b46f84
SSAARender: Add property to control the stencil buffer. (#29082)
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há 1 mês atrás |
SSAOPass.js
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558daad845
SSAOPass: Fix debug output. (#28762)
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há 2 meses atrás |
SSRPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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há 1 ano atrás |
SavePass.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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há 1 ano atrás |
ShaderPass.js
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f096de7b87
Shaders: Add name property (#26101)
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há 1 ano atrás |
TAARenderPass.js
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2818a67b4f
TAARenderPass: Fix runtime error in `dispose()`. (#26991)
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há 11 meses atrás |
TexturePass.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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há 1 ano atrás |
UnrealBloomPass.js
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4b2c20be75
fix typo (#28907)
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há 2 meses atrás |