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webgpu_sandbox.html 7.5 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU Sandbox</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - sandbox<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js"
  16. }
  17. }
  18. </script>
  19. <script type="module">
  20. import * as THREE from 'three';
  21. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  22. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  23. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  24. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  25. import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
  26. import Vector2Node from './jsm/renderers/nodes/inputs/Vector2Node.js';
  27. import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
  28. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  29. import UVNode from './jsm/renderers/nodes/accessors/UVNode.js';
  30. import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
  31. import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
  32. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  33. import SwitchNode from './jsm/renderers/nodes/utils/SwitchNode.js';
  34. import TimerNode from './jsm/renderers/nodes/utils/TimerNode.js';
  35. let camera, scene, renderer;
  36. let box;
  37. init().then( animate ).catch( error );
  38. async function init() {
  39. if ( WebGPU.isAvailable() === false ) {
  40. document.body.appendChild( WebGPU.getErrorMessage() );
  41. throw 'No WebGPU support';
  42. }
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  44. camera.position.z = 4;
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x222222 );
  47. // textures
  48. const textureLoader = new THREE.TextureLoader();
  49. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  50. texture.wrapS = THREE.RepeatWrapping;
  51. texture.wrapT = THREE.RepeatWrapping;
  52. texture.name = 'uv_grid';
  53. const textureDisplace = textureLoader.load( './textures/transition/transition1.png' );
  54. textureDisplace.wrapS = THREE.RepeatWrapping;
  55. textureDisplace.wrapT = THREE.RepeatWrapping;
  56. // compressed texture
  57. const ddsLoader = new DDSLoader();
  58. const dxt5Texture = ddsLoader.load( './textures/compressed/explosion_dxt5_mip.dds' );
  59. // box mesh
  60. const geometryBox = new THREE.BoxGeometry();
  61. const materialBox = new THREE.MeshBasicMaterial();
  62. const timerNode = new TimerNode();
  63. // birection speed
  64. const timerScaleNode = new OperatorNode( '*', timerNode, new Vector2Node( new THREE.Vector2( - 0.5, 0.1 ) ).setConst( true ) );
  65. const animateUV = new OperatorNode( '+', new UVNode(), timerScaleNode );
  66. materialBox.colorNode = new TextureNode( texture, animateUV );
  67. // test uv 2
  68. //geometryBox.setAttribute( 'uv2', geometryBox.getAttribute( 'uv' ) );
  69. //materialBox.colorNode = new TextureNode( texture, new UVNode( 1 ) );
  70. box = new THREE.Mesh( geometryBox, materialBox );
  71. box.position.set( 0, 1, 0 );
  72. scene.add( box );
  73. // displace example
  74. const geometrySphere = new THREE.SphereGeometry( .5, 64, 64 );
  75. const materialSphere = new THREE.MeshBasicMaterial();
  76. const displaceAnimated = new SwitchNode( new TextureNode( textureDisplace ), 'x' );
  77. const displaceY = new OperatorNode( '*', displaceAnimated, new FloatNode( .25 ).setConst( true ) );
  78. const displace = new OperatorNode( '*', new NormalNode( NormalNode.LOCAL ), displaceY );
  79. materialSphere.colorNode = displaceY;
  80. materialSphere.positionNode = new OperatorNode( '+', new PositionNode( PositionNode.LOCAL ), displace );
  81. const sphere = new THREE.Mesh( geometrySphere, materialSphere );
  82. sphere.position.set( - 2, - 1, 0 );
  83. scene.add( sphere );
  84. // data texture
  85. const geometryPlane = new THREE.PlaneGeometry();
  86. const materialPlane = new THREE.MeshBasicMaterial();
  87. materialPlane.colorNode = new OperatorNode( '+', new TextureNode( createDataTexture() ), new ColorNode( new THREE.Color( 0x0000FF ) ) );
  88. materialPlane.opacityNode = new SwitchNode( new TextureNode( dxt5Texture ), 'a' );
  89. materialPlane.transparent = true;
  90. const plane = new THREE.Mesh( geometryPlane, materialPlane );
  91. plane.position.set( 0, - 1, 0 );
  92. scene.add( plane );
  93. // compressed texture
  94. const materialCompressed = new THREE.MeshBasicMaterial();
  95. materialCompressed.colorNode = new TextureNode( dxt5Texture );
  96. materialCompressed.transparent = true;
  97. const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
  98. boxCompressed.position.set( - 2, 1, 0 );
  99. scene.add( boxCompressed );
  100. // points
  101. const points = [];
  102. for ( let i = 0; i < 1000; i ++ ) {
  103. const point = new THREE.Vector3().random().subScalar( 0.5 );
  104. points.push( point );
  105. }
  106. const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  107. const materialPoints = new THREE.PointsMaterial();
  108. materialPoints.colorNode = new OperatorNode( '*', new PositionNode(), new FloatNode( 3 ).setConst( true ) );
  109. const pointCloud = new THREE.Points( geometryPoints, materialPoints );
  110. pointCloud.position.set( 2, - 1, 0 );
  111. scene.add( pointCloud );
  112. // lines
  113. const geometryLine = new THREE.BufferGeometry().setFromPoints( [
  114. new THREE.Vector3( - 0.5, - 0.5, 0 ),
  115. new THREE.Vector3( 0.5, - 0.5, 0 ),
  116. new THREE.Vector3( 0.5, 0.5, 0 ),
  117. new THREE.Vector3( - 0.5, 0.5, 0 )
  118. ] );
  119. geometryLine.setAttribute( 'color', geometryLine.getAttribute( 'position' ) );
  120. const materialLine = new THREE.LineBasicMaterial();
  121. materialLine.colorNode = new AttributeNode( 'color', 'vec3' );
  122. const line = new THREE.Line( geometryLine, materialLine );
  123. line.position.set( 2, 1, 0 );
  124. scene.add( line );
  125. //
  126. renderer = new WebGPURenderer( { nonGuaranteedFeatures: [ 'texture-compression-bc' ] } );
  127. renderer.setPixelRatio( window.devicePixelRatio );
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. document.body.appendChild( renderer.domElement );
  130. window.addEventListener( 'resize', onWindowResize );
  131. return renderer.init();
  132. }
  133. function onWindowResize() {
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. }
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. box.rotation.x += 0.01;
  141. box.rotation.y += 0.02;
  142. renderer.render( scene, camera );
  143. }
  144. function createDataTexture() {
  145. const color = new THREE.Color( 0xff0000 );
  146. const width = 512;
  147. const height = 512;
  148. const size = width * height;
  149. const data = new Uint8Array( 4 * size );
  150. const r = Math.floor( color.r * 255 );
  151. const g = Math.floor( color.g * 255 );
  152. const b = Math.floor( color.b * 255 );
  153. for ( let i = 0; i < size; i ++ ) {
  154. const stride = i * 4;
  155. data[ stride ] = r;
  156. data[ stride + 1 ] = g;
  157. data[ stride + 2 ] = b;
  158. data[ stride + 3 ] = 255;
  159. }
  160. return new THREE.DataTexture( data, width, height, THREE.RGBAFormat );
  161. }
  162. function error( error ) {
  163. console.error( error );
  164. }
  165. </script>
  166. </body>
  167. </html>