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webgpu_materials_toon.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - toon material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - toon material</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.webgpu.js",
  16. "three/tsl": "../build/three.webgpu.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { toonOutlinePass } from 'three/tsl';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  27. import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
  28. let container, stats;
  29. let camera, scene, renderer, postProcessing;
  30. let particleLight;
  31. const loader = new FontLoader();
  32. loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
  33. init( font );
  34. } );
  35. function init( font ) {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 );
  39. camera.position.set( 0.0, 400, 400 * 3.5 );
  40. //
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x444488 );
  43. //
  44. renderer = new THREE.WebGPURenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.setAnimationLoop( render );
  48. container.appendChild( renderer.domElement );
  49. //
  50. postProcessing = new THREE.PostProcessing( renderer );
  51. postProcessing.outputNode = toonOutlinePass( scene, camera );
  52. // Materials
  53. const cubeWidth = 400;
  54. const numberOfSphersPerSide = 5;
  55. const sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
  56. const stepSize = 1.0 / numberOfSphersPerSide;
  57. const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 );
  58. for ( let alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) {
  59. const colors = new Uint8Array( alphaIndex + 2 );
  60. for ( let c = 0; c <= colors.length; c ++ ) {
  61. colors[ c ] = ( c / colors.length ) * 256;
  62. }
  63. const gradientMap = new THREE.DataTexture( colors, colors.length, 1, THREE.RedFormat );
  64. gradientMap.needsUpdate = true;
  65. for ( let beta = 0; beta <= 1.0; beta += stepSize ) {
  66. for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  67. // basic monochromatic energy preservation
  68. const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 );
  69. const material = new THREE.MeshToonNodeMaterial( {
  70. color: diffuseColor,
  71. gradientMap: gradientMap
  72. } );
  73. const mesh = new THREE.Mesh( geometry, material );
  74. mesh.position.x = alpha * 400 - 200;
  75. mesh.position.y = beta * 400 - 200;
  76. mesh.position.z = gamma * 400 - 200;
  77. scene.add( mesh );
  78. }
  79. }
  80. }
  81. function addLabel( name, location ) {
  82. const textGeo = new TextGeometry( name, {
  83. font: font,
  84. size: 20,
  85. depth: 1,
  86. curveSegments: 1
  87. } );
  88. const textMaterial = new THREE.MeshBasicNodeMaterial();
  89. const textMesh = new THREE.Mesh( textGeo, textMaterial );
  90. textMesh.position.copy( location );
  91. scene.add( textMesh );
  92. }
  93. addLabel( '-gradientMap', new THREE.Vector3( - 350, 0, 0 ) );
  94. addLabel( '+gradientMap', new THREE.Vector3( 350, 0, 0 ) );
  95. addLabel( '-diffuse', new THREE.Vector3( 0, 0, - 300 ) );
  96. addLabel( '+diffuse', new THREE.Vector3( 0, 0, 300 ) );
  97. particleLight = new THREE.Mesh(
  98. new THREE.SphereGeometry( 4, 8, 8 ),
  99. new THREE.MeshBasicNodeMaterial( { color: 0xffffff } )
  100. );
  101. scene.add( particleLight );
  102. // Lights
  103. scene.add( new THREE.AmbientLight( 0xc1c1c1, 3 ) );
  104. const pointLight = new THREE.PointLight( 0xffffff, 2, 800, 0 );
  105. particleLight.add( pointLight );
  106. //
  107. stats = new Stats();
  108. container.appendChild( stats.dom );
  109. const controls = new OrbitControls( camera, renderer.domElement );
  110. controls.minDistance = 200;
  111. controls.maxDistance = 2000;
  112. window.addEventListener( 'resize', onWindowResize );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. //
  120. function render() {
  121. const timer = Date.now() * 0.00025;
  122. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  123. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  124. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  125. stats.begin();
  126. postProcessing.render();
  127. stats.end();
  128. }
  129. </script>
  130. </body>
  131. </html>