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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - VRML loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRML loader
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { VRMLLoader } from 'three/addons/loaders/VRMLLoader.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- let camera, scene, renderer, stats, controls, loader;
- const params = {
- asset: 'house'
- };
- const assets = [
- 'creaseAngle',
- 'crystal',
- 'house',
- 'elevationGrid1',
- 'elevationGrid2',
- 'extrusion1',
- 'extrusion2',
- 'extrusion3',
- 'lines',
- 'linesTransparent',
- 'meshWithLines',
- 'meshWithTexture',
- 'pixelTexture',
- 'points',
- ];
- let vrmlScene;
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1e10 );
- camera.position.set( - 10, 5, 10 );
- scene = new THREE.Scene();
- scene.add( camera );
- // light
- const ambientLight = new THREE.AmbientLight( 0xffffff, 1.2 );
- scene.add( ambientLight );
- const dirLight = new THREE.DirectionalLight( 0xffffff, 2.0 );
- dirLight.position.set( 200, 200, 200 );
- scene.add( dirLight );
- loader = new VRMLLoader();
- loadAsset( params.asset );
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 1;
- controls.maxDistance = 200;
- controls.enableDamping = true;
- //
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize );
- //
- const gui = new GUI();
- gui.add( params, 'asset', assets ).onChange( function ( value ) {
- if ( vrmlScene ) {
- vrmlScene.traverse( function ( object ) {
- if ( object.material ) object.material.dispose();
- if ( object.material && object.material.map ) object.material.map.dispose();
- if ( object.geometry ) object.geometry.dispose();
- } );
- scene.remove( vrmlScene );
- }
- loadAsset( value );
- } );
- }
- function loadAsset( asset ) {
- loader.load( 'models/vrml/' + asset + '.wrl', function ( object ) {
- vrmlScene = object;
- scene.add( object );
- controls.reset();
- } );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update(); // to support damping
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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