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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - PCD</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
- <a href="https://pointclouds.org/documentation/tutorials/pcd_file_format.html" target="_blank" rel="noopener">PCD File format</a>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { PCDLoader } from 'three/addons/loaders/PCDLoader.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- let camera, scene, renderer;
- init();
- render();
- function init() {
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.01, 40 );
- camera.position.set( 0, 0, 1 );
- scene.add( camera );
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render ); // use if there is no animation loop
- controls.minDistance = 0.5;
- controls.maxDistance = 10;
- //scene.add( new THREE.AxesHelper( 1 ) );
- const loader = new PCDLoader();
- loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
- points.geometry.center();
- points.geometry.rotateX( Math.PI );
- points.name = 'Zaghetto.pcd';
- scene.add( points );
- //
- const gui = new GUI();
- gui.add( points.material, 'size', 0.001, 0.01 ).onChange( render );
- gui.addColor( points.material, 'color' ).onChange( render );
- gui.open();
- //
- render();
- } );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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