webgl_loader_3ds.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - 3DS loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3DS loader
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  24. import { TDSLoader } from 'three/addons/loaders/TDSLoader.js';
  25. let container, controls;
  26. let camera, scene, renderer;
  27. init();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. camera.position.z = 2;
  33. scene = new THREE.Scene();
  34. scene.add( new THREE.AmbientLight( 0xffffff, 3 ) );
  35. const directionalLight = new THREE.DirectionalLight( 0xffeedd, 3 );
  36. directionalLight.position.set( 0, 0, 2 );
  37. scene.add( directionalLight );
  38. //3ds files dont store normal maps
  39. const normal = new THREE.TextureLoader().load( 'models/3ds/portalgun/textures/normal.jpg' );
  40. const loader = new TDSLoader( );
  41. loader.setResourcePath( 'models/3ds/portalgun/textures/' );
  42. loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
  43. object.traverse( function ( child ) {
  44. if ( child.isMesh ) {
  45. child.material.specular.setScalar( 0.1 );
  46. child.material.normalMap = normal;
  47. }
  48. } );
  49. scene.add( object );
  50. } );
  51. renderer = new THREE.WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. renderer.setAnimationLoop( animate );
  55. container.appendChild( renderer.domElement );
  56. controls = new TrackballControls( camera, renderer.domElement );
  57. window.addEventListener( 'resize', resize );
  58. }
  59. function resize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. function animate() {
  65. controls.update();
  66. renderer.render( scene, camera );
  67. }
  68. </script>
  69. </body>
  70. </html>