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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - 3DS loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3DS loader
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
- import { TDSLoader } from 'three/addons/loaders/TDSLoader.js';
- let container, controls;
- let camera, scene, renderer;
- init();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
- camera.position.z = 2;
- scene = new THREE.Scene();
- scene.add( new THREE.AmbientLight( 0xffffff, 3 ) );
- const directionalLight = new THREE.DirectionalLight( 0xffeedd, 3 );
- directionalLight.position.set( 0, 0, 2 );
- scene.add( directionalLight );
- //3ds files dont store normal maps
- const normal = new THREE.TextureLoader().load( 'models/3ds/portalgun/textures/normal.jpg' );
- const loader = new TDSLoader( );
- loader.setResourcePath( 'models/3ds/portalgun/textures/' );
- loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
- object.traverse( function ( child ) {
- if ( child.isMesh ) {
- child.material.specular.setScalar( 0.1 );
- child.material.normalMap = normal;
- }
- } );
- scene.add( object );
- } );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- container.appendChild( renderer.domElement );
- controls = new TrackballControls( camera, renderer.domElement );
- window.addEventListener( 'resize', resize );
- }
- function resize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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