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  1. {
  2. "en": {
  3. "Basics": {
  4. "Fundamentals": "en/fundamentals",
  5. "Responsive Design": "en/responsive",
  6. "Prerequisites": "en/prerequisites",
  7. "Setup": "en/setup"
  8. },
  9. "Fundamentals": {
  10. "Primitives": "en/primitives",
  11. "Scenegraph": "en/scenegraph",
  12. "Materials": "en/materials",
  13. "Textures": "en/textures",
  14. "Lights": "en/lights",
  15. "Cameras": "en/cameras",
  16. "Shadows": "en/shadows",
  17. "Fog": "en/fog",
  18. "Render Targets": "en/rendertargets",
  19. "Custom BufferGeometry": "en/custom-buffergeometry"
  20. },
  21. "Tips": {
  22. "Rendering On Demand": "en/rendering-on-demand",
  23. "Debugging JavaScript": "en/debugging-javascript",
  24. "Debugging GLSL": "en/debugging-glsl",
  25. "Taking a screenshot": "en/tips#screenshot",
  26. "Prevent the Canvas Being Cleared": "en/tips#preservedrawingbuffer",
  27. "Get Keyboard Input From a Canvas": "en/tips#tabindex",
  28. "Make the Canvas Transparent": "en/tips#transparent-canvas",
  29. "Use three.js as Background in HTML": "en/tips#html-background"
  30. },
  31. "Optimization": {
  32. "Optimizing Lots of Objects": "en/optimize-lots-of-objects",
  33. "Optimizing Lots of Objects Animated": "en/optimize-lots-of-objects-animated",
  34. "Using OffscreenCanvas in a Web Worker": "en/offscreencanvas"
  35. },
  36. "Solutions": {
  37. "Load an .OBJ file": "en/load-obj",
  38. "Load a .GLTF file": "en/load-gltf",
  39. "Add a Background or Skybox": "en/backgrounds",
  40. "How to Draw Transparent Objects": "en/transparency",
  41. "Multiple Canvases, Multiple Scenes": "en/multiple-scenes",
  42. "Picking Objects with the mouse": "en/picking",
  43. "Post Processing": "en/post-processing",
  44. "Applying a LUT File for effects": "en/post-processing-3dlut",
  45. "Using Shadertoy shaders": "en/shadertoy",
  46. "Aligning HTML Elements to 3D": "en/align-html-elements-to-3d",
  47. "Using Indexed Textures for Picking and Color": "en/indexed-textures",
  48. "Using A Canvas for Dynamic Textures": "en/canvas-textures",
  49. "Billboards and Facades": "en/billboards",
  50. "Freeing Resources": "en/cleanup",
  51. "Making Voxel Geometry (Minecraft)": "en/voxel-geometry",
  52. "Start making a Game": "en/game"
  53. },
  54. "WebXR": {
  55. "VR - Basics": "en/webxr-basics",
  56. "VR - Look To Select": "en/webxr-look-to-select",
  57. "VR - Point To Select": "en/webxr-point-to-select"
  58. },
  59. "Reference": {
  60. "Material Table": "en/material-table"
  61. }
  62. },
  63. "fr": {
  64. "Bases": {
  65. "Principes de base": "fr/fundamentals",
  66. "Design réactif": "fr/responsive",
  67. "Pré-requis": "fr/prerequisites",
  68. "Configuration": "fr/setup"
  69. },
  70. "Principes de base": {
  71. "Primitives": "fr/primitives",
  72. "Graphe de scène": "fr/scenegraph",
  73. "Matériaux": "fr/materials",
  74. "Textures": "fr/textures",
  75. "Lumières": "fr/lights",
  76. "Caméras": "fr/cameras",
  77. "Ombres": "fr/shadows",
  78. "Brouillard": "fr/fog",
  79. "Render Targets": "fr/rendertargets",
  80. "Custom BufferGeometry": "fr/custom-buffergeometry"
  81. },
  82. "Сonseils": {
  83. "Rendering On Demand": "fr/rendering-on-demand",
  84. "Debugging JavaScript": "fr/debugging-javascript",
  85. "Debugging GLSL": "fr/debugging-glsl",
  86. "Taking a screenshot": "fr/tips#screenshot",
  87. "Prevent the Canvas Being Cleared": "fr/tips#preservedrawingbuffer",
  88. "Get Keyboard Input From a Canvas": "fr/tips#tabindex",
  89. "Make the Canvas Transparent": "fr/tips#transparent-canvas",
  90. "Use three.js as Background in HTML": "fr/tips#html-background"
  91. },
  92. "Optimisation": {
  93. "Optimizing Lots of Objects": "fr/optimize-lots-of-objects",
  94. "Optimizing Lots of Objects Animated": "fr/optimize-lots-of-objects-animated",
  95. "Using OffscreenCanvas in a Web Worker": "fr/offscreencanvas"
  96. },
  97. "Solutions": {
  98. "Load an .OBJ file": "fr/load-obj",
  99. "Load a .GLTF file": "fr/load-gltf",
  100. "Add a Background or Skybox": "fr/backgrounds",
  101. "How to Draw Transparent Objects": "fr/transparency",
  102. "Multiple Canvases, Multiple Scenes": "fr/multiple-scenes",
  103. "Picking Objects with the mouse": "fr/picking",
  104. "Post Processing": "fr/post-processing",
  105. "Applying a LUT File for effects": "fr/post-processing-3dlut",
  106. "Using Shadertoy shaders": "fr/shadertoy",
  107. "Aligning HTML Elements to 3D": "fr/align-html-elements-to-3d",
  108. "Using Indexed Textures for Picking and Color": "fr/indexed-textures",
  109. "Using A Canvas for Dynamic Textures": "fr/canvas-textures",
  110. "Billboards and Facades": "fr/billboards",
  111. "Freeing Resources": "fr/cleanup",
  112. "Making Voxel Geometry (Minecraft)": "fr/voxel-geometry",
  113. "Start making a Game": "fr/game"
  114. },
  115. "WebXR": {
  116. "VR - Basics": "fr/webxr-basics",
  117. "VR - Look To Select": "fr/webxr-look-to-select",
  118. "VR - Point To Select": "fr/webxr-point-to-select"
  119. },
  120. "Référence": {
  121. "Material Table": "fr/material-table"
  122. }
  123. },
  124. "ja": {
  125. "基本": {
  126. "基礎知識": "ja/fundamentals",
  127. "レスポンシブデザイン": "ja/responsive",
  128. "前提条件": "ja/prerequisites",
  129. "セットアップ": "ja/setup"
  130. },
  131. "基礎": {
  132. "プリミティブ": "ja/primitives",
  133. "シーングラフ": "ja/scenegraph",
  134. "マテリアル": "ja/materials",
  135. "テクスチャ": "ja/textures",
  136. "ライト": "ja/lights",
  137. "カメラ": "ja/cameras",
  138. "シャドウ": "ja/shadows",
  139. "フォグ": "ja/fog",
  140. "レンダーターゲット": "ja/rendertargets",
  141. "カスタムバッファジオメトリ": "ja/custom-buffergeometry"
  142. },
  143. "Tips": {
  144. "要求されたレンダリング": "ja/rendering-on-demand",
  145. "JavaScriptのデバッグ": "ja/debugging-javascript",
  146. "GLSLのデバッグ": "ja/debugging-glsl",
  147. "スクリーンショットを撮る": "ja/tips#screenshot",
  148. "キャンバスがクリアされるのを防ぐ": "ja/tips#preservedrawingbuffer",
  149. "キャンバスからキーボード入力を取得する": "ja/tips#tabindex",
  150. "キャンバスを透明にする": "ja/tips#transparent-canvas",
  151. "HTMLの背景にthree.jsを使う": "ja/tips#html-background"
  152. },
  153. "最適化": {
  154. "多くのオブジェクトを最適化": "ja/optimize-lots-of-objects",
  155. "アニメーションする多くのオブジェクトを最適化": "ja/optimize-lots-of-objects-animated",
  156. "Web WorkerでOffscreenCanvasを使用する": "ja/offscreencanvas"
  157. },
  158. "解決策": {
  159. "OBJファイルの読み込み": "ja/load-obj",
  160. "GLTFファイルの読み込み": "ja/load-gltf",
  161. "背景やスカイボックスを追加する": "ja/backgrounds",
  162. "透明なオブジェクトの描画方法": "ja/transparency",
  163. "複数キャンバスと複数シーン": "ja/multiple-scenes",
  164. "マウスでオブジェクトをピッキング": "ja/picking",
  165. "ポストプロセス": "ja/post-processing",
  166. "エフェクトにLUTファイルを適用する": "ja/post-processing-3dlut",
  167. "Shadertoyのシェーダーを使う": "ja/shadertoy",
  168. "HTML要素を3Dに揃える": "ja/align-html-elements-to-3d",
  169. "圧縮テクスチャのピッキングとカラー": "ja/indexed-textures",
  170. "動的なテクスチャのキャンバスを使用する": "ja/canvas-textures",
  171. "Billboards and Facades": "ja/billboards",
  172. "Freeing Resources": "ja/cleanup",
  173. "Making Voxel Geometry (Minecraft)": "ja/voxel-geometry",
  174. "Start making a Game": "ja/game"
  175. },
  176. "WebXR": {
  177. "VR - Basics": "ja/webxr-basics",
  178. "VR - Look To Select": "ja/webxr-look-to-select",
  179. "VR - Point To Select": "ja/webxr-point-to-select"
  180. },
  181. "参照": {
  182. "Material Table": "ja/material-table"
  183. }
  184. },
  185. "ko": {
  186. "Three.js란?": {
  187. "Three.js란?": "ko/fundamentals",
  188. "반응형 디자인": "ko/responsive",
  189. "먼저 알아야 할 것들": "ko/prerequisites",
  190. "개발 환경": "ko/setup"
  191. },
  192. "기본 구조": {
  193. "원시 모델(Primitives)": "ko/primitives",
  194. "씬 그래프(Scenegraph)": "ko/scenegraph",
  195. "재질(Materials)": "ko/materials",
  196. "텍스처(Textures)": "ko/textures",
  197. "조명(Lights)": "ko/lights",
  198. "카메라(Cameras)": "ko/cameras",
  199. "그림자(Shadows)": "ko/shadows",
  200. "안개(Fog)": "ko/fog",
  201. "렌더 타겟(Render Targets)": "ko/rendertargets",
  202. "사용자 지정 BufferGeometry": "ko/custom-buffergeometry"
  203. },
  204. "팁": {
  205. "불필요한 렌더링 없애기": "ko/rendering-on-demand",
  206. "자바스크립트 디버깅": "ko/debugging-javascript",
  207. "GLSL 디버깅": "ko/debugging-glsl",
  208. "스크린샷 찍기": "ko/tips#screenshot",
  209. "캔버스 초기화 방지하기": "ko/tips#preservedrawingbuffer",
  210. "캔버스에서 키 입력 받기": "ko/tips#tabindex",
  211. "캔버스를 투명하게 만들기": "ko/tips#transparent-canvas",
  212. "Three.js를 HTML 요소의 배경으로 사용하기": "ko/tips#html-background"
  213. },
  214. "최적화하기": {
  215. "요소가 많을 때 최적화하는 방법": "ko/optimize-lots-of-objects",
  216. "애니메이션 요소가 많을 때 최적화하는 방법": "ko/optimize-lots-of-objects-animated",
  217. "웹 워커에서 OffscreenCanvas 사용하기": "ko/offscreencanvas"
  218. },
  219. "활용하기": {
  220. ".OBJ 파일 불러오기": "ko/load-obj",
  221. ".GLTF 파일 불러오기": "ko/load-gltf",
  222. "배경, 하늘 상자 추가하기": "ko/backgrounds",
  223. "물체의 투명도 설정하기": "ko/transparency",
  224. "다중 캔버스, 다중 장면 만들기": "ko/multiple-scenes",
  225. "물체를 마우스로 피킹하기": "ko/picking",
  226. "후처리": "ko/post-processing",
  227. "LUT 파일로 후처리 효과 적용하기": "ko/post-processing-3dlut",
  228. "쉐이더토이 쉐이더 활용하기": "ko/shadertoy",
  229. "HTML 요소를 3D로 정렬하기": "ko/align-html-elements-to-3d",
  230. "피킹과 색상에 인덱스 텍스처 사용하기": "ko/indexed-textures",
  231. "캔버스로 동적 텍스처 만들기": "ko/canvas-textures",
  232. "빌보드와 파사드": "ko/billboards",
  233. "메모리 해제하기": "ko/cleanup",
  234. "복셀 Geometry(마인크래프트) 만들기": "ko/voxel-geometry",
  235. "게임 만들기": "ko/game"
  236. },
  237. "웹VR": {
  238. "VR - 기본 사항": "ko/webxr-basics",
  239. "VR - Look To Select": "ko/webxr-look-to-select",
  240. "VR - Point To Select": "ko/webxr-point-to-select"
  241. },
  242. "레퍼런스": {
  243. "재질(Material) 속성표": "ko/material-table"
  244. }
  245. },
  246. "ru": {
  247. "Введение": {
  248. "Базовые принципы": "ru/fundamentals",
  249. "Адаптивный дизайн": "ru/responsive",
  250. "Необходимые условия": "ru/prerequisites",
  251. "Настройка": "ru/setup"
  252. },
  253. "Фунаментальные понятия": {
  254. "Примитивы": "ru/primitives",
  255. "Граф сцены": "ru/scenegraph",
  256. "Материалы": "ru/materials",
  257. "Текстуры": "ru/textures",
  258. "Освещение": "ru/lights",
  259. "Камера": "ru/cameras",
  260. "Тени": "ru/shadows",
  261. "Туман": "ru/fog",
  262. "Цели рендеринга": "ru/rendertargets",
  263. "Пользовательская BufferGeometry": "ru/custom-buffergeometry"
  264. },
  265. "Советы": {
  266. "Рендеринг по требованию": "ru/rendering-on-demand",
  267. "Отладка JavaScript": "ru/debugging-javascript",
  268. "Отладка GLSL": "ru/debugging-glsl",
  269. "Делаем скриншот холста": "ru/tips#screenshot",
  270. "Предотвращение очистки холста ": "ru/tips#preservedrawingbuffer",
  271. "Ввод с клавиатуры": "ru/tips#tabindex",
  272. "Делаем холст прозрачным ": "ru/tips#transparent-canvas",
  273. "Создание анимированного фона в three.js ": "ru/tips#html-background"
  274. },
  275. "Оптимизация": {
  276. "Оптимизация большого количества объектов": "ru/optimize-lots-of-objects",
  277. "Оптимизация множества анимированных объектов": "ru/optimize-lots-of-objects-animated",
  278. "Использование OffscreenCanvas в воркере": "ru/offscreencanvas"
  279. },
  280. "Решения": {
  281. "Load an .OBJ file": "ru/load-obj",
  282. "Load a .GLTF file": "ru/load-gltf",
  283. "Add a Background or Skybox": "ru/backgrounds",
  284. "How to Draw Transparent Objects": "ru/transparency",
  285. "Несколько холстов, несколько сцен": "ru/multiple-scenes",
  286. "Picking Objects with the mouse": "ru/picking",
  287. "Post Processing": "ru/post-processing",
  288. "Applying a LUT File for effects": "ru/post-processing-3dlut",
  289. "Using Shadertoy shaders": "ru/shadertoy",
  290. "Aligning HTML Elements to 3D": "ru/align-html-elements-to-3d",
  291. "Using Indexed Textures for Picking and Color": "ru/indexed-textures",
  292. "Using A Canvas for Dynamic Textures": "ru/canvas-textures",
  293. "Billboards and Facades": "ru/billboards",
  294. "Freeing Resources": "ru/cleanup",
  295. "Making Voxel Geometry (Minecraft)": "ru/voxel-geometry",
  296. "Start making a Game": "ru/game"
  297. },
  298. "WebXR": {
  299. "VR - Basics": "ru/webxr-basics",
  300. "VR - Look To Select": "ru/webxr-look-to-select",
  301. "VR - Point To Select": "ru/webxr-point-to-select"
  302. },
  303. "Ссылки": {
  304. "Таблица материалов": "ru/material-table"
  305. }
  306. },
  307. "zh": {
  308. "基本": {
  309. "基础": "zh/fundamentals",
  310. "响应式设计": "zh/responsive",
  311. "先决条件": "zh/prerequisites",
  312. "设置": "zh/setup"
  313. },
  314. "基础": {
  315. "图元": "zh/primitives",
  316. "场景图": "zh/scenegraph",
  317. "材质": "zh/materials",
  318. "纹理": "zh/textures",
  319. "光照": "zh/lights",
  320. "摄像机": "zh/cameras",
  321. "阴影": "zh/shadows",
  322. "雾": "zh/fog",
  323. "渲染目标": "zh/rendertargets",
  324. "自定义缓冲几何体": "zh/custom-buffergeometry"
  325. },
  326. "技巧": {
  327. "按需渲染": "zh/rendering-on-demand",
  328. "调试JavaScript": "zh/debugging-javascript",
  329. "调试着色器": "zh/debugging-glsl",
  330. "canvas截图": "zh/tips#screenshot",
  331. "防止canvas被清空": "zh/tips#preservedrawingbuffer",
  332. "从canvas获取键盘输入": "zh/tips#tabindex",
  333. "透明化canvas": "zh/tips#transparent-canvas",
  334. "在HTML中使用three.js动画背景": "zh/tips#html-background"
  335. },
  336. "优化": {
  337. "大量对象的优化": "zh/optimize-lots-of-objects",
  338. "优化对象的同时保持动画效果": "zh/optimize-lots-of-objects-animated",
  339. "Using OffscreenCanvas in a Web Worker": "zh/offscreencanvas"
  340. },
  341. "解决方案": {
  342. "加载 .OBJ 文件": "zh/load-obj",
  343. "加载 .GLTF 文件": "zh/load-gltf",
  344. "添加背景或天空盒": "zh/backgrounds",
  345. "如何绘制透明的物体": "zh/transparency",
  346. "多个画布, 多个场景": "zh/multiple-scenes",
  347. "鼠标选取对象": "zh/picking",
  348. "后期处理": "zh/post-processing",
  349. "Applying a LUT File for effects": "zh/post-processing-3dlut",
  350. "Using Shadertoy shaders": "zh/shadertoy",
  351. "对齐HTML元素到3D对象": "zh/align-html-elements-to-3d",
  352. "使用纹理索引来拾取和着色": "zh/indexed-textures",
  353. "使用Canvas生成动态纹理": "zh/canvas-textures",
  354. "广告牌(Billboards)": "zh/billboards",
  355. "释放资源": "zh/cleanup",
  356. "Making Voxel Geometry (Minecraft)": "zh/voxel-geometry",
  357. "Start making a Game": "zh/game"
  358. },
  359. "WebXR": {
  360. "VR - Basics": "zh/webxr-basics",
  361. "VR - Look To Select": "zh/webxr-look-to-select",
  362. "VR - Point To Select": "zh/webxr-point-to-select"
  363. },
  364. "参考": {
  365. "材质特性表": "zh/material-table"
  366. }
  367. }
  368. }