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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - tone mapping</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - tone mapping<br />
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+ Battle Damaged Sci-fi Helmet by
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+ <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
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+ <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/tsl": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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+ import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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+
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+ let mesh, renderer, scene, camera, controls;
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+ let gui, guiExposure = null;
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+
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+ const params = {
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+ exposure: 1.0,
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+ toneMapping: 'AgX',
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+ blurriness: 0.3,
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+ intensity: 1.0,
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+ };
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+
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+ const toneMappingOptions = {
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+ None: THREE.NoToneMapping,
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+ Linear: THREE.LinearToneMapping,
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+ Reinhard: THREE.ReinhardToneMapping,
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+ Cineon: THREE.CineonToneMapping,
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+ ACESFilmic: THREE.ACESFilmicToneMapping,
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+ AgX: THREE.AgXToneMapping,
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+ Neutral: THREE.NeutralToneMapping
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+ };
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+
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+ init().catch( function ( err ) {
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+
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+ console.error( err );
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+
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+ } );
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+
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+ async function init() {
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+
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+ renderer = new THREE.WebGPURenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ document.body.appendChild( renderer.domElement );
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+
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+ renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
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+ renderer.toneMappingExposure = params.exposure;
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+
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+ scene = new THREE.Scene();
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+ scene.backgroundBlurriness = params.blurriness;
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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+ camera.position.set( - 1.8, 0.6, 2.7 );
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.enableZoom = false;
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+ controls.enablePan = false;
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+ controls.target.set( 0, 0, - 0.2 );
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+ controls.update();
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+
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+ const rgbeLoader = new RGBELoader()
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+ .setPath( 'textures/equirectangular/' );
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+
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+ const gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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+
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+ const [ texture, gltf ] = await Promise.all( [
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+ rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
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+ gltfLoader.loadAsync( 'DamagedHelmet.gltf' ),
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+ ] );
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+
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+ // environment
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+
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+ texture.mapping = THREE.EquirectangularReflectionMapping;
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+
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+ scene.background = texture;
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+ scene.environment = texture;
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+
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+ // model
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+
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+ mesh = gltf.scene.getObjectByName( 'node_damagedHelmet_-6514' );
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+ scene.add( mesh );
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ gui = new GUI();
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+ const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
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+
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+ toneMappingFolder.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
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+
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+ .name( 'type' )
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+ .onChange( function () {
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+
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+ updateGUI( toneMappingFolder );
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+
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+ renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
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+
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+ } );
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+
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+ guiExposure = toneMappingFolder.add( params, 'exposure', 0, 2 )
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+
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+ .onChange( function ( value ) {
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+
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+ renderer.toneMappingExposure = value;
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+
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+ } );
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+
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+ const backgroundFolder = gui.addFolder( 'Background' );
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+
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+ backgroundFolder.add( params, 'blurriness', 0, 1 )
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+
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+ .onChange( function ( value ) {
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+
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+ scene.backgroundBlurriness = value;
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+
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+ } );
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+
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+ backgroundFolder.add( params, 'intensity', 0, 1 )
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+
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+ .onChange( function ( value ) {
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+
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+ scene.backgroundIntensity = value;
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+
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+ } );
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+
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+ updateGUI( toneMappingFolder );
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+
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+ gui.open();
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+
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+ }
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+
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+ function updateGUI( folder ) {
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+
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+ if ( params.toneMapping === 'None' ) {
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+
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+ guiExposure.hide();
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+
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+ } else {
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+
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+ guiExposure.show();
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+
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+ }
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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