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Updated builds.

sunag 2 weeks ago
parent
commit
40f9a29564

+ 9 - 1
build/three.cjs

@@ -29603,6 +29603,12 @@ class WebGLRenderer {
 
 			scene.traverse( function ( object ) {
 
+				if ( ! ( object.isMesh || object.isPoints || object.isLine || object.isSprite ) ) {
+
+					return;
+
+				}
+
 				const material = object.material;
 
 				if ( material ) {
@@ -31096,7 +31102,6 @@ class WebGLRenderer {
 					_gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
 					_gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );
 					_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );
-					_gl.flush();
 
 					// reset the frame buffer to the currently set buffer before waiting
 					const currFramebuffer = _currentRenderTarget !== null ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;
@@ -31104,6 +31109,9 @@ class WebGLRenderer {
 
 					// check if the commands have finished every 8 ms
 					const sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );
+
+					_gl.flush();
+
 					await probeAsync( _gl, sync, 4 );
 
 					// read the data and delete the buffer

+ 9 - 1
build/three.module.js

@@ -29601,6 +29601,12 @@ class WebGLRenderer {
 
 			scene.traverse( function ( object ) {
 
+				if ( ! ( object.isMesh || object.isPoints || object.isLine || object.isSprite ) ) {
+
+					return;
+
+				}
+
 				const material = object.material;
 
 				if ( material ) {
@@ -31094,7 +31100,6 @@ class WebGLRenderer {
 					_gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
 					_gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );
 					_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );
-					_gl.flush();
 
 					// reset the frame buffer to the currently set buffer before waiting
 					const currFramebuffer = _currentRenderTarget !== null ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;
@@ -31102,6 +31107,9 @@ class WebGLRenderer {
 
 					// check if the commands have finished every 8 ms
 					const sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );
+
+					_gl.flush();
+
 					await probeAsync( _gl, sync, 4 );
 
 					// read the data and delete the buffer

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+ 0 - 0
build/three.module.min.js


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+ 345 - 168
build/three.webgpu.js


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+ 0 - 0
build/three.webgpu.min.js


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+ 345 - 168
build/three.webgpu.nodes.js


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+ 0 - 0
build/three.webgpu.nodes.min.js


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