voxel-geometry-merged.html 3.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Voxel Geometry - Merged</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js",
  27. "three/addons/": "../../examples/jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. function main() {
  36. const canvas = document.querySelector( '#c' );
  37. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  38. const cellSize = 256;
  39. const fov = 75;
  40. const aspect = 2; // the canvas default
  41. const near = 0.1;
  42. const far = 1000;
  43. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  44. camera.position.set( cellSize / 2, 60, cellSize );
  45. const controls = new OrbitControls( camera, canvas );
  46. controls.target.set( cellSize / 2, 60, cellSize / 2 );
  47. controls.update();
  48. const scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 'lightblue' );
  50. {
  51. const color = 0xFFFFFF;
  52. const intensity = 3;
  53. const light = new THREE.DirectionalLight( color, intensity );
  54. light.position.set( - 1, 2, 4 );
  55. scene.add( light );
  56. }
  57. const geometries = [];
  58. for ( let y = 0; y < cellSize; ++ y ) {
  59. for ( let z = 0; z < cellSize; ++ z ) {
  60. for ( let x = 0; x < cellSize; ++ x ) {
  61. const height = ( Math.sin( x / cellSize * Math.PI * 4 ) + Math.sin( z / cellSize * Math.PI * 6 ) ) * 20 + 60;
  62. //if (y < height) {
  63. if ( height > y && height < y + 1 ) {
  64. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  65. geometry.applyMatrix4( ( new THREE.Matrix4() ).makeTranslation( x, y, z ) );
  66. geometries.push( geometry );
  67. }
  68. }
  69. }
  70. }
  71. const mergedGeometry = BufferGeometryUtils.mergeGeometries(
  72. geometries, false );
  73. const material = new THREE.MeshPhongMaterial( { color: 'green' } );
  74. const mesh = new THREE.Mesh( mergedGeometry, material );
  75. scene.add( mesh );
  76. function resizeRendererToDisplaySize( renderer ) {
  77. const canvas = renderer.domElement;
  78. const width = canvas.clientWidth;
  79. const height = canvas.clientHeight;
  80. const needResize = canvas.width !== width || canvas.height !== height;
  81. if ( needResize ) {
  82. renderer.setSize( width, height, false );
  83. }
  84. return needResize;
  85. }
  86. let renderRequested = false;
  87. function render() {
  88. renderRequested = undefined;
  89. if ( resizeRendererToDisplaySize( renderer ) ) {
  90. const canvas = renderer.domElement;
  91. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  92. camera.updateProjectionMatrix();
  93. }
  94. controls.update();
  95. renderer.render( scene, camera );
  96. }
  97. render();
  98. function requestRenderIfNotRequested() {
  99. if ( ! renderRequested ) {
  100. renderRequested = true;
  101. requestAnimationFrame( render );
  102. }
  103. }
  104. controls.addEventListener( 'change', requestRenderIfNotRequested );
  105. window.addEventListener( 'resize', requestRenderIfNotRequested );
  106. }
  107. main();
  108. </script>
  109. </html>