multiple-scenes-v3.html 4.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - v3</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. .diagram {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. border: 1px solid black;
  23. }
  24. .left {
  25. float: left;
  26. margin-right: .25em;
  27. }
  28. .right {
  29. float: right;
  30. margin-left: .25em;
  31. }
  32. p {
  33. margin: 1em auto;
  34. max-width: 500px;
  35. font-size: xx-large;
  36. }
  37. </style>
  38. </head>
  39. <body>
  40. <canvas id="c"></canvas>
  41. <p>
  42. <span id="box" class="diagram left"></span>
  43. I love boxes. Presents come in boxes.
  44. When I find a new box I'm always excited to find out what's inside.
  45. </p>
  46. <p>
  47. <span id="pyramid" class="diagram right"></span>
  48. When I was a kid I dreamed of going on an expedition inside a pyramid
  49. and finding a undiscovered tomb full of mummies and treasure.
  50. </p>
  51. </body>
  52. <script type="importmap">
  53. {
  54. "imports": {
  55. "three": "../../build/three.module.js"
  56. }
  57. }
  58. </script>
  59. <script type="module">
  60. import * as THREE from 'three';
  61. function main() {
  62. const canvas = document.querySelector( '#c' );
  63. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  64. function makeScene( elem ) {
  65. const scene = new THREE.Scene();
  66. scene.background = new THREE.Color( '#0F0' );
  67. const fov = 45;
  68. const aspect = 2; // the canvas default
  69. const near = 0.1;
  70. const far = 5;
  71. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  72. camera.position.set( 0, 1, 2 );
  73. camera.lookAt( 0, 0, 0 );
  74. {
  75. const color = 0xFFFFFF;
  76. const intensity = 3;
  77. const light = new THREE.DirectionalLight( color, intensity );
  78. light.position.set( - 1, 2, 4 );
  79. scene.add( light );
  80. }
  81. return { scene, camera, elem };
  82. }
  83. function setupScene1() {
  84. const sceneInfo = makeScene( document.querySelector( '#box' ) );
  85. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  86. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  87. const mesh = new THREE.Mesh( geometry, material );
  88. sceneInfo.scene.add( mesh );
  89. sceneInfo.mesh = mesh;
  90. return sceneInfo;
  91. }
  92. function setupScene2() {
  93. const sceneInfo = makeScene( document.querySelector( '#pyramid' ) );
  94. const radius = .8;
  95. const widthSegments = 4;
  96. const heightSegments = 2;
  97. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  98. const material = new THREE.MeshPhongMaterial( {
  99. color: 'blue',
  100. flatShading: true,
  101. } );
  102. const mesh = new THREE.Mesh( geometry, material );
  103. sceneInfo.scene.add( mesh );
  104. sceneInfo.mesh = mesh;
  105. return sceneInfo;
  106. }
  107. const sceneInfo1 = setupScene1();
  108. const sceneInfo2 = setupScene2();
  109. function resizeRendererToDisplaySize( renderer ) {
  110. const canvas = renderer.domElement;
  111. const width = canvas.clientWidth;
  112. const height = canvas.clientHeight;
  113. const needResize = canvas.width !== width || canvas.height !== height;
  114. if ( needResize ) {
  115. renderer.setSize( width, height, false );
  116. }
  117. return needResize;
  118. }
  119. function renderSceneInfo( sceneInfo ) {
  120. const { scene, camera, elem } = sceneInfo;
  121. // get the viewport relative position of this element
  122. const { left, right, top, bottom, width, height } =
  123. elem.getBoundingClientRect();
  124. const isOffscreen =
  125. bottom < 0 ||
  126. top > renderer.domElement.clientHeight ||
  127. right < 0 ||
  128. left > renderer.domElement.clientWidth;
  129. if ( isOffscreen ) {
  130. return;
  131. }
  132. camera.aspect = width / height;
  133. camera.updateProjectionMatrix();
  134. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  135. renderer.setScissor( left, positiveYUpBottom, width, height );
  136. renderer.setViewport( left, positiveYUpBottom, width, height );
  137. renderer.render( scene, camera );
  138. }
  139. const clearColor = new THREE.Color( '#000' );
  140. function render( time ) {
  141. time *= 0.001;
  142. resizeRendererToDisplaySize( renderer );
  143. renderer.setScissorTest( false );
  144. renderer.setClearColor( clearColor, 0 );
  145. renderer.clear( true, true );
  146. renderer.setScissorTest( true );
  147. const transform = `translateY(${window.scrollY}px)`;
  148. renderer.domElement.style.transform = transform;
  149. sceneInfo1.mesh.rotation.y = time * .1;
  150. sceneInfo2.mesh.rotation.y = time * .1;
  151. renderSceneInfo( sceneInfo1 );
  152. renderSceneInfo( sceneInfo2 );
  153. requestAnimationFrame( render );
  154. }
  155. requestAnimationFrame( render );
  156. }
  157. main();
  158. </script>
  159. </html>