multiple-scenes-generic.html 4.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - Generic</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. .diagram {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span id="box" class="diagram left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span id="pyramid" class="diagram right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <script type="importmap">
  52. {
  53. "imports": {
  54. "three": "../../build/three.module.js"
  55. }
  56. }
  57. </script>
  58. <script type="module">
  59. import * as THREE from 'three';
  60. function main() {
  61. const canvas = document.querySelector( '#c' );
  62. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  63. const sceneElements = [];
  64. function addScene( elem, fn ) {
  65. sceneElements.push( { elem, fn } );
  66. }
  67. function makeScene() {
  68. const scene = new THREE.Scene();
  69. const fov = 45;
  70. const aspect = 2; // the canvas default
  71. const near = 0.1;
  72. const far = 5;
  73. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  74. camera.position.set( 0, 1, 2 );
  75. camera.lookAt( 0, 0, 0 );
  76. {
  77. const color = 0xFFFFFF;
  78. const intensity = 3;
  79. const light = new THREE.DirectionalLight( color, intensity );
  80. light.position.set( - 1, 2, 4 );
  81. scene.add( light );
  82. }
  83. return { scene, camera };
  84. }
  85. {
  86. const elem = document.querySelector( '#box' );
  87. const { scene, camera } = makeScene();
  88. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  89. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  90. const mesh = new THREE.Mesh( geometry, material );
  91. scene.add( mesh );
  92. addScene( elem, ( time, rect ) => {
  93. camera.aspect = rect.width / rect.height;
  94. camera.updateProjectionMatrix();
  95. mesh.rotation.y = time * .1;
  96. renderer.render( scene, camera );
  97. } );
  98. }
  99. {
  100. const elem = document.querySelector( '#pyramid' );
  101. const { scene, camera } = makeScene();
  102. const radius = .8;
  103. const widthSegments = 4;
  104. const heightSegments = 2;
  105. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  106. const material = new THREE.MeshPhongMaterial( {
  107. color: 'blue',
  108. flatShading: true,
  109. } );
  110. const mesh = new THREE.Mesh( geometry, material );
  111. scene.add( mesh );
  112. addScene( elem, ( time, rect ) => {
  113. camera.aspect = rect.width / rect.height;
  114. camera.updateProjectionMatrix();
  115. mesh.rotation.y = time * .1;
  116. renderer.render( scene, camera );
  117. } );
  118. }
  119. function resizeRendererToDisplaySize( renderer ) {
  120. const canvas = renderer.domElement;
  121. const width = canvas.clientWidth;
  122. const height = canvas.clientHeight;
  123. const needResize = canvas.width !== width || canvas.height !== height;
  124. if ( needResize ) {
  125. renderer.setSize( width, height, false );
  126. }
  127. return needResize;
  128. }
  129. const clearColor = new THREE.Color( '#000' );
  130. function render( time ) {
  131. time *= 0.001;
  132. resizeRendererToDisplaySize( renderer );
  133. renderer.setScissorTest( false );
  134. renderer.setClearColor( clearColor, 0 );
  135. renderer.clear( true, true );
  136. renderer.setScissorTest( true );
  137. const transform = `translateY(${window.scrollY}px)`;
  138. renderer.domElement.style.transform = transform;
  139. for ( const { elem, fn } of sceneElements ) {
  140. // get the viewport relative position of this element
  141. const rect = elem.getBoundingClientRect();
  142. const { left, right, top, bottom, width, height } = rect;
  143. const isOffscreen =
  144. bottom < 0 ||
  145. top > renderer.domElement.clientHeight ||
  146. right < 0 ||
  147. left > renderer.domElement.clientWidth;
  148. if ( ! isOffscreen ) {
  149. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  150. renderer.setScissor( left, positiveYUpBottom, width, height );
  151. renderer.setViewport( left, positiveYUpBottom, width, height );
  152. fn( time, rect );
  153. }
  154. }
  155. requestAnimationFrame( render );
  156. }
  157. requestAnimationFrame( render );
  158. }
  159. main();
  160. </script>
  161. </html>