game-load-models.html 5.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Game - Load Models</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #loading {
  19. position: absolute;
  20. left: 0;
  21. top: 0;
  22. width: 100%;
  23. height: 100%;
  24. display: flex;
  25. align-items: center;
  26. justify-content: center;
  27. text-align: center;
  28. font-size: xx-large;
  29. font-family: sans-serif;
  30. }
  31. #loading>div>div {
  32. padding: 2px;
  33. }
  34. .progress {
  35. width: 50vw;
  36. border: 1px solid black;
  37. }
  38. #progressbar {
  39. width: 0%;
  40. transition: width ease-out .5s;
  41. height: 1em;
  42. background-color: #888;
  43. background-image: linear-gradient(
  44. -45deg,
  45. rgba(255, 255, 255, .5) 25%,
  46. transparent 25%,
  47. transparent 50%,
  48. rgba(255, 255, 255, .5) 50%,
  49. rgba(255, 255, 255, .5) 75%,
  50. transparent 75%,
  51. transparent
  52. );
  53. background-size: 50px 50px;
  54. animation: progressanim 2s linear infinite;
  55. }
  56. @keyframes progressanim {
  57. 0% {
  58. background-position: 50px 50px;
  59. }
  60. 100% {
  61. background-position: 0 0;
  62. }
  63. }
  64. </style>
  65. </head>
  66. <body>
  67. <canvas id="c"></canvas>
  68. <div id="loading">
  69. <div>
  70. <div>...loading...</div>
  71. <div class="progress"><div id="progressbar"></div></div>
  72. </div>
  73. </div>
  74. </body>
  75. <script type="importmap">
  76. {
  77. "imports": {
  78. "three": "../../build/three.module.js",
  79. "three/addons/": "../../examples/jsm/"
  80. }
  81. }
  82. </script>
  83. <script type="module">
  84. import * as THREE from 'three';
  85. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  86. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  87. import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';
  88. function main() {
  89. const canvas = document.querySelector( '#c' );
  90. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  91. const fov = 45;
  92. const aspect = 2; // the canvas default
  93. const near = 0.1;
  94. const far = 100;
  95. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  96. camera.position.set( 0, 20, 40 );
  97. const controls = new OrbitControls( camera, canvas );
  98. controls.target.set( 0, 5, 0 );
  99. controls.update();
  100. const scene = new THREE.Scene();
  101. scene.background = new THREE.Color( 'white' );
  102. function addLight( ...pos ) {
  103. const color = 0xFFFFFF;
  104. const intensity = 2.5;
  105. const light = new THREE.DirectionalLight( color, intensity );
  106. light.position.set( ...pos );
  107. scene.add( light );
  108. scene.add( light.target );
  109. }
  110. addLight( 5, 5, 2 );
  111. addLight( - 5, 5, 5 );
  112. const manager = new THREE.LoadingManager();
  113. manager.onLoad = init;
  114. const progressbarElem = document.querySelector( '#progressbar' );
  115. manager.onProgress = ( url, itemsLoaded, itemsTotal ) => {
  116. progressbarElem.style.width = `${itemsLoaded / itemsTotal * 100 | 0}%`;
  117. };
  118. const models = {
  119. pig: { url: 'resources/models/animals/Pig.gltf' },
  120. cow: { url: 'resources/models/animals/Cow.gltf' },
  121. llama: { url: 'resources/models/animals/Llama.gltf' },
  122. pug: { url: 'resources/models/animals/Pug.gltf' },
  123. sheep: { url: 'resources/models/animals/Sheep.gltf' },
  124. zebra: { url: 'resources/models/animals/Zebra.gltf' },
  125. horse: { url: 'resources/models/animals/Horse.gltf' },
  126. knight: { url: 'resources/models/knight/KnightCharacter.gltf' },
  127. };
  128. {
  129. const gltfLoader = new GLTFLoader( manager );
  130. for ( const model of Object.values( models ) ) {
  131. gltfLoader.load( model.url, ( gltf ) => {
  132. model.gltf = gltf;
  133. } );
  134. }
  135. }
  136. function prepModelsAndAnimations() {
  137. Object.values( models ).forEach( model => {
  138. const animsByName = {};
  139. model.gltf.animations.forEach( ( clip ) => {
  140. animsByName[ clip.name ] = clip;
  141. } );
  142. model.animations = animsByName;
  143. } );
  144. }
  145. const mixers = [];
  146. function init() {
  147. // hide the loading bar
  148. const loadingElem = document.querySelector( '#loading' );
  149. loadingElem.style.display = 'none';
  150. prepModelsAndAnimations();
  151. Object.values( models ).forEach( ( model, ndx ) => {
  152. const clonedScene = SkeletonUtils.clone( model.gltf.scene );
  153. const root = new THREE.Object3D();
  154. root.add( clonedScene );
  155. scene.add( root );
  156. root.position.x = ( ndx - 3 ) * 3;
  157. const mixer = new THREE.AnimationMixer( clonedScene );
  158. const firstClip = Object.values( model.animations )[ 0 ];
  159. const action = mixer.clipAction( firstClip );
  160. action.play();
  161. mixers.push( mixer );
  162. } );
  163. }
  164. function resizeRendererToDisplaySize( renderer ) {
  165. const canvas = renderer.domElement;
  166. const width = canvas.clientWidth;
  167. const height = canvas.clientHeight;
  168. const needResize = canvas.width !== width || canvas.height !== height;
  169. if ( needResize ) {
  170. renderer.setSize( width, height, false );
  171. }
  172. return needResize;
  173. }
  174. let then = 0;
  175. function render( now ) {
  176. now *= 0.001; // convert to seconds
  177. const deltaTime = now - then;
  178. then = now;
  179. if ( resizeRendererToDisplaySize( renderer ) ) {
  180. const canvas = renderer.domElement;
  181. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  182. camera.updateProjectionMatrix();
  183. }
  184. for ( const mixer of mixers ) {
  185. mixer.update( deltaTime );
  186. }
  187. renderer.render( scene, camera );
  188. requestAnimationFrame( render );
  189. }
  190. requestAnimationFrame( render );
  191. }
  192. main();
  193. </script>
  194. </html>