background-separate-scene-bad-aspect.html 3.2 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background bad aspect</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. function main() {
  33. const canvas = document.querySelector( '#c' );
  34. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  35. renderer.autoClearColor = false;
  36. const fov = 75;
  37. const aspect = 2; // the canvas default
  38. const near = 0.1;
  39. const far = 5;
  40. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  41. camera.position.z = 2;
  42. const scene = new THREE.Scene();
  43. {
  44. const color = 0xFFFFFF;
  45. const intensity = 3;
  46. const light = new THREE.DirectionalLight( color, intensity );
  47. light.position.set( - 1, 2, 4 );
  48. scene.add( light );
  49. }
  50. const boxWidth = 1;
  51. const boxHeight = 1;
  52. const boxDepth = 1;
  53. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  54. function makeInstance( geometry, color, x ) {
  55. const material = new THREE.MeshPhongMaterial( { color } );
  56. const cube = new THREE.Mesh( geometry, material );
  57. scene.add( cube );
  58. cube.position.x = x;
  59. return cube;
  60. }
  61. const cubes = [
  62. makeInstance( geometry, 0x44aa88, 0 ),
  63. makeInstance( geometry, 0x8844aa, - 2 ),
  64. makeInstance( geometry, 0xaa8844, 2 ),
  65. ];
  66. const bgCamera = new THREE.OrthographicCamera(
  67. - 1, // left
  68. 1, // right
  69. 1, // top
  70. - 1, // bottom
  71. - 1, // near,
  72. 1, // far
  73. );
  74. const bgScene = new THREE.Scene();
  75. const loader = new THREE.TextureLoader();
  76. const bgTexture = loader.load( 'resources/images/daikanyama.jpg' );
  77. let bgMesh;
  78. {
  79. const plane = new THREE.PlaneGeometry( 2, 2 );
  80. const material = new THREE.MeshBasicMaterial( {
  81. map: bgTexture,
  82. depthTest: false,
  83. } );
  84. bgMesh = new THREE.Mesh( plane, material );
  85. bgScene.add( bgMesh );
  86. }
  87. function resizeRendererToDisplaySize( renderer ) {
  88. const canvas = renderer.domElement;
  89. const width = canvas.clientWidth;
  90. const height = canvas.clientHeight;
  91. const needResize = canvas.width !== width || canvas.height !== height;
  92. if ( needResize ) {
  93. renderer.setSize( width, height, false );
  94. }
  95. return needResize;
  96. }
  97. function render( time ) {
  98. time *= 0.001;
  99. if ( resizeRendererToDisplaySize( renderer ) ) {
  100. const canvas = renderer.domElement;
  101. const canvasAspect = canvas.clientWidth / canvas.clientHeight;
  102. camera.aspect = canvasAspect;
  103. camera.updateProjectionMatrix();
  104. }
  105. cubes.forEach( ( cube, ndx ) => {
  106. const speed = 1 + ndx * .1;
  107. const rot = time * speed;
  108. cube.rotation.x = rot;
  109. cube.rotation.y = rot;
  110. } );
  111. renderer.render( bgScene, bgCamera );
  112. renderer.render( scene, camera );
  113. requestAnimationFrame( render );
  114. }
  115. requestAnimationFrame( render );
  116. }
  117. main();
  118. </script>
  119. </html>