textured-cube-6-textures.html 3.0 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Textured Cube - 6 Textures</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. function main() {
  33. const canvas = document.querySelector( '#c' );
  34. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  35. const fov = 75;
  36. const aspect = 2; // the canvas default
  37. const near = 0.1;
  38. const far = 5;
  39. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  40. camera.position.z = 2;
  41. const scene = new THREE.Scene();
  42. const boxWidth = 1;
  43. const boxHeight = 1;
  44. const boxDepth = 1;
  45. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  46. const cubes = []; // just an array we can use to rotate the cubes
  47. const loader = new THREE.TextureLoader();
  48. const materials = [
  49. new THREE.MeshBasicMaterial( { map: loadColorTexture( 'resources/images/flower-1.jpg' ) } ),
  50. new THREE.MeshBasicMaterial( { map: loadColorTexture( 'resources/images/flower-2.jpg' ) } ),
  51. new THREE.MeshBasicMaterial( { map: loadColorTexture( 'resources/images/flower-3.jpg' ) } ),
  52. new THREE.MeshBasicMaterial( { map: loadColorTexture( 'resources/images/flower-4.jpg' ) } ),
  53. new THREE.MeshBasicMaterial( { map: loadColorTexture( 'resources/images/flower-5.jpg' ) } ),
  54. new THREE.MeshBasicMaterial( { map: loadColorTexture( 'resources/images/flower-6.jpg' ) } ),
  55. ];
  56. const cube = new THREE.Mesh( geometry, materials );
  57. scene.add( cube );
  58. cubes.push( cube ); // add to our list of cubes to rotate
  59. function resizeRendererToDisplaySize( renderer ) {
  60. const canvas = renderer.domElement;
  61. const width = canvas.clientWidth;
  62. const height = canvas.clientHeight;
  63. const needResize = canvas.width !== width || canvas.height !== height;
  64. if ( needResize ) {
  65. renderer.setSize( width, height, false );
  66. }
  67. return needResize;
  68. }
  69. function loadColorTexture( path ) {
  70. const texture = loader.load( path );
  71. texture.colorSpace = THREE.SRGBColorSpace;
  72. return texture;
  73. }
  74. function render( time ) {
  75. time *= 0.001;
  76. if ( resizeRendererToDisplaySize( renderer ) ) {
  77. const canvas = renderer.domElement;
  78. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  79. camera.updateProjectionMatrix();
  80. }
  81. cubes.forEach( ( cube, ndx ) => {
  82. const speed = .2 + ndx * .1;
  83. const rot = time * speed;
  84. cube.rotation.x = rot;
  85. cube.rotation.y = rot;
  86. } );
  87. renderer.render( scene, camera );
  88. requestAnimationFrame( render );
  89. }
  90. requestAnimationFrame( render );
  91. }
  92. main();
  93. </script>
  94. </html>