render-on-demand-w-gui.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/GUI</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js",
  27. "three/addons/": "../../examples/jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  35. function main() {
  36. const canvas = document.querySelector( '#c' );
  37. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  38. const fov = 75;
  39. const aspect = 2; // the canvas default
  40. const near = 0.1;
  41. const far = 5;
  42. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  43. camera.position.z = 2;
  44. const controls = new OrbitControls( camera, canvas );
  45. controls.enableDamping = true;
  46. controls.target.set( 0, 0, 0 );
  47. controls.update();
  48. const gui = new GUI();
  49. const scene = new THREE.Scene();
  50. {
  51. const color = 0xFFFFFF;
  52. const intensity = 3;
  53. const light = new THREE.DirectionalLight( color, intensity );
  54. light.position.set( - 1, 2, 4 );
  55. scene.add( light );
  56. }
  57. const boxWidth = 1;
  58. const boxHeight = 1;
  59. const boxDepth = 1;
  60. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  61. class ColorGUIHelper {
  62. constructor( object, prop ) {
  63. this.object = object;
  64. this.prop = prop;
  65. }
  66. get value() {
  67. return `#${this.object[ this.prop ].getHexString()}`;
  68. }
  69. set value( hexString ) {
  70. this.object[ this.prop ].set( hexString );
  71. }
  72. }
  73. function makeInstance( geometry, color, x ) {
  74. const material = new THREE.MeshPhongMaterial( { color } );
  75. const cube = new THREE.Mesh( geometry, material );
  76. scene.add( cube );
  77. cube.position.x = x;
  78. const folder = gui.addFolder( `Cube${x}` );
  79. folder.addColor( new ColorGUIHelper( material, 'color' ), 'value' )
  80. .name( 'color' )
  81. .onChange( requestRenderIfNotRequested );
  82. folder.add( cube.scale, 'x', .1, 1.5 )
  83. .name( 'scale x' )
  84. .onChange( requestRenderIfNotRequested );
  85. folder.open();
  86. return cube;
  87. }
  88. makeInstance( geometry, 0x44aa88, 0 );
  89. makeInstance( geometry, 0x8844aa, - 2 );
  90. makeInstance( geometry, 0xaa8844, 2 );
  91. function resizeRendererToDisplaySize( renderer ) {
  92. const canvas = renderer.domElement;
  93. const width = canvas.clientWidth;
  94. const height = canvas.clientHeight;
  95. const needResize = canvas.width !== width || canvas.height !== height;
  96. if ( needResize ) {
  97. renderer.setSize( width, height, false );
  98. }
  99. return needResize;
  100. }
  101. let renderRequested = false;
  102. function render() {
  103. renderRequested = undefined;
  104. if ( resizeRendererToDisplaySize( renderer ) ) {
  105. const canvas = renderer.domElement;
  106. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  107. camera.updateProjectionMatrix();
  108. }
  109. controls.update();
  110. renderer.render( scene, camera );
  111. }
  112. render();
  113. function requestRenderIfNotRequested() {
  114. if ( ! renderRequested ) {
  115. renderRequested = true;
  116. requestAnimationFrame( render );
  117. }
  118. }
  119. controls.addEventListener( 'change', requestRenderIfNotRequested );
  120. window.addEventListener( 'resize', requestRenderIfNotRequested );
  121. }
  122. main();
  123. </script>
  124. </html>