fog.html 2.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Fog</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. function main() {
  33. const canvas = document.querySelector( '#c' );
  34. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  35. const fov = 75;
  36. const aspect = 2; // the canvas default
  37. const near = 0.1;
  38. const far = 5;
  39. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  40. camera.position.z = 2;
  41. const scene = new THREE.Scene();
  42. {
  43. const near = 1;
  44. const far = 2;
  45. const color = 'lightblue';
  46. scene.fog = new THREE.Fog( color, near, far );
  47. scene.background = new THREE.Color( color );
  48. }
  49. {
  50. const color = 0xFFFFFF;
  51. const intensity = 3;
  52. const light = new THREE.DirectionalLight( color, intensity );
  53. light.position.set( - 1, 2, 4 );
  54. scene.add( light );
  55. }
  56. const boxWidth = 1;
  57. const boxHeight = 1;
  58. const boxDepth = 1;
  59. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  60. function makeInstance( geometry, color, x ) {
  61. const material = new THREE.MeshPhongMaterial( { color } );
  62. const cube = new THREE.Mesh( geometry, material );
  63. scene.add( cube );
  64. cube.position.x = x;
  65. return cube;
  66. }
  67. const cubes = [
  68. makeInstance( geometry, 0x44aa88, 0 ),
  69. makeInstance( geometry, 0x8844aa, - 2 ),
  70. makeInstance( geometry, 0xaa8844, 2 ),
  71. ];
  72. function resizeRendererToDisplaySize( renderer ) {
  73. const canvas = renderer.domElement;
  74. const width = canvas.clientWidth;
  75. const height = canvas.clientHeight;
  76. const needResize = canvas.width !== width || canvas.height !== height;
  77. if ( needResize ) {
  78. renderer.setSize( width, height, false );
  79. }
  80. return needResize;
  81. }
  82. function render( time ) {
  83. time *= 0.001;
  84. if ( resizeRendererToDisplaySize( renderer ) ) {
  85. const canvas = renderer.domElement;
  86. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  87. camera.updateProjectionMatrix();
  88. }
  89. cubes.forEach( ( cube, ndx ) => {
  90. const speed = 1 + ndx * .1;
  91. const rot = time * speed;
  92. cube.rotation.x = rot;
  93. cube.rotation.y = rot;
  94. } );
  95. renderer.render( scene, camera );
  96. requestAnimationFrame( render );
  97. }
  98. requestAnimationFrame( render );
  99. }
  100. main();
  101. </script>
  102. </html>