cleanup-simple.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Cleanup</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #root {
  19. position: absolute;
  20. left: 0;
  21. top: 0;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <canvas id="c"></canvas>
  27. </body>
  28. <script type="importmap">
  29. {
  30. "imports": {
  31. "three": "../../build/three.module.js"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. class ResourceTracker {
  38. constructor() {
  39. this.resources = new Set();
  40. }
  41. track( resource ) {
  42. if ( resource.dispose || resource instanceof THREE.Object3D ) {
  43. this.resources.add( resource );
  44. }
  45. return resource;
  46. }
  47. untrack( resource ) {
  48. this.resources.delete( resource );
  49. }
  50. dispose() {
  51. for ( const resource of this.resources ) {
  52. if ( resource instanceof THREE.Object3D ) {
  53. if ( resource.parent ) {
  54. resource.parent.remove( resource );
  55. }
  56. }
  57. if ( resource.dispose ) {
  58. resource.dispose();
  59. }
  60. }
  61. this.resources.clear();
  62. }
  63. }
  64. function main() {
  65. const canvas = document.querySelector( '#c' );
  66. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  67. const fov = 75;
  68. const aspect = 2; // the canvas default
  69. const near = 0.1;
  70. const far = 5;
  71. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  72. camera.position.z = 2;
  73. const scene = new THREE.Scene();
  74. const cubes = []; // an array we can use to rotate the cubes
  75. function addStuffToScene() {
  76. const resTracker = new ResourceTracker();
  77. const track = resTracker.track.bind( resTracker );
  78. const boxWidth = 1;
  79. const boxHeight = 1;
  80. const boxDepth = 1;
  81. const geometry = track( new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth ) );
  82. const loader = new THREE.TextureLoader();
  83. const texture = loader.load( 'resources/images/wall.jpg' );
  84. texture.colorSpace = THREE.SRGBColorSpace;
  85. const material = track( new THREE.MeshBasicMaterial( {
  86. map: track( texture ),
  87. } ) );
  88. const cube = track( new THREE.Mesh( geometry, material ) );
  89. scene.add( cube );
  90. cubes.push( cube ); // add to our list of cubes to rotate
  91. return resTracker;
  92. }
  93. function waitSeconds( seconds = 0 ) {
  94. return new Promise( resolve => setTimeout( resolve, seconds * 1000 ) );
  95. }
  96. async function process() {
  97. for ( ;; ) {
  98. const resTracker = addStuffToScene();
  99. await waitSeconds( 2 );
  100. cubes.length = 0; // remove the cubes
  101. resTracker.dispose();
  102. await waitSeconds( 1 );
  103. }
  104. }
  105. process();
  106. function resizeRendererToDisplaySize( renderer ) {
  107. const canvas = renderer.domElement;
  108. const width = canvas.clientWidth;
  109. const height = canvas.clientHeight;
  110. const needResize = canvas.width !== width || canvas.height !== height;
  111. if ( needResize ) {
  112. renderer.setSize( width, height, false );
  113. }
  114. return needResize;
  115. }
  116. function render( time ) {
  117. time *= 0.001;
  118. if ( resizeRendererToDisplaySize( renderer ) ) {
  119. const canvas = renderer.domElement;
  120. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  121. camera.updateProjectionMatrix();
  122. }
  123. cubes.forEach( ( cube, ndx ) => {
  124. const speed = .2 + ndx * .1;
  125. const rot = time * speed;
  126. cube.rotation.x = rot;
  127. cube.rotation.y = rot;
  128. } );
  129. renderer.render( scene, camera );
  130. requestAnimationFrame( render );
  131. }
  132. requestAnimationFrame( render );
  133. }
  134. main();
  135. </script>
  136. </html>