align-html-to-3d.html 4.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Align HTML Elements to 3D</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%; /* let our container decide our size */
  15. height: 100%;
  16. display: block;
  17. }
  18. #container {
  19. position: relative; /* makes this the origin of its children */
  20. width: 100%;
  21. height: 100%;
  22. overflow: hidden;
  23. }
  24. #labels {
  25. position: absolute; /* let us position ourself inside the container */
  26. left: 0; /* make our position the top left of the container */
  27. top: 0;
  28. color: white;
  29. }
  30. #labels>div {
  31. position: absolute; /* let us position them inside the container */
  32. left: 0; /* make their default position the top left of the container */
  33. top: 0;
  34. cursor: pointer; /* change the cursor to a hand when over us */
  35. font-size: large;
  36. user-select: none; /* don't let the text get selected */
  37. text-shadow: /* create a black outline */
  38. -1px -1px 0 #000,
  39. 0 -1px 0 #000,
  40. 1px -1px 0 #000,
  41. 1px 0 0 #000,
  42. 1px 1px 0 #000,
  43. 0 1px 0 #000,
  44. -1px 1px 0 #000,
  45. -1px 0 0 #000;
  46. }
  47. #labels>div:hover {
  48. color: red;
  49. }
  50. </style>
  51. </head>
  52. <body>
  53. <div id="container">
  54. <canvas id="c"></canvas>
  55. <div id="labels"></div>
  56. </div>
  57. </body>
  58. <script type="importmap">
  59. {
  60. "imports": {
  61. "three": "../../build/three.module.js",
  62. "three/addons/": "../../examples/jsm/"
  63. }
  64. }
  65. </script>
  66. <script type="module">
  67. import * as THREE from 'three';
  68. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  69. function main() {
  70. const canvas = document.querySelector( '#c' );
  71. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  72. const fov = 75;
  73. const aspect = 2; // the canvas default
  74. const near = 1.1;
  75. const far = 50;
  76. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  77. camera.position.z = 7;
  78. const controls = new OrbitControls( camera, canvas );
  79. controls.target.set( 0, 0, 0 );
  80. controls.update();
  81. const scene = new THREE.Scene();
  82. {
  83. const color = 0xFFFFFF;
  84. const intensity = 3;
  85. const light = new THREE.DirectionalLight( color, intensity );
  86. light.position.set( - 1, 2, 4 );
  87. scene.add( light );
  88. }
  89. const boxWidth = 1;
  90. const boxHeight = 1;
  91. const boxDepth = 1;
  92. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  93. const labelContainerElem = document.querySelector( '#labels' );
  94. function makeInstance( geometry, color, x, name ) {
  95. const material = new THREE.MeshPhongMaterial( { color } );
  96. const cube = new THREE.Mesh( geometry, material );
  97. scene.add( cube );
  98. cube.position.x = x;
  99. const elem = document.createElement( 'div' );
  100. elem.textContent = name;
  101. labelContainerElem.appendChild( elem );
  102. return { cube, elem };
  103. }
  104. const cubes = [
  105. makeInstance( geometry, 0x44aa88, 0, 'Aqua' ),
  106. makeInstance( geometry, 0x8844aa, - 2, 'Purple' ),
  107. makeInstance( geometry, 0xaa8844, 2, 'Gold' ),
  108. ];
  109. function resizeRendererToDisplaySize( renderer ) {
  110. const canvas = renderer.domElement;
  111. const width = canvas.clientWidth;
  112. const height = canvas.clientHeight;
  113. const needResize = canvas.width !== width || canvas.height !== height;
  114. if ( needResize ) {
  115. renderer.setSize( width, height, false );
  116. }
  117. return needResize;
  118. }
  119. const tempV = new THREE.Vector3();
  120. function render( time ) {
  121. time *= 0.001;
  122. if ( resizeRendererToDisplaySize( renderer ) ) {
  123. const canvas = renderer.domElement;
  124. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  125. camera.updateProjectionMatrix();
  126. }
  127. cubes.forEach( ( cubeInfo, ndx ) => {
  128. const { cube, elem } = cubeInfo;
  129. const speed = 1 + ndx * .1;
  130. const rot = time * speed;
  131. cube.rotation.x = rot;
  132. cube.rotation.y = rot;
  133. // get the position of the center of the cube
  134. cube.updateWorldMatrix( true, false );
  135. cube.getWorldPosition( tempV );
  136. // get the normalized screen coordinate of that position
  137. // x and y will be in the -1 to +1 range with x = -1 being
  138. // on the left and y = -1 being on the bottom
  139. tempV.project( camera );
  140. // convert the normalized position to CSS coordinates
  141. const x = ( tempV.x * .5 + .5 ) * canvas.clientWidth;
  142. const y = ( tempV.y * - .5 + .5 ) * canvas.clientHeight;
  143. // move the elem to that position
  144. elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
  145. } );
  146. renderer.render( scene, camera );
  147. requestAnimationFrame( render );
  148. }
  149. requestAnimationFrame( render );
  150. }
  151. main();
  152. </script>
  153. </html>