webxr_vr_teleport.html 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - teleport</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - teleport
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  24. import { VRButton } from 'three/addons/webxr/VRButton.js';
  25. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  26. let camera, scene, raycaster, renderer;
  27. let controller1, controller2;
  28. let controllerGrip1, controllerGrip2;
  29. let room, marker, floor, baseReferenceSpace;
  30. let INTERSECTION;
  31. const tempMatrix = new THREE.Matrix4();
  32. init();
  33. function init() {
  34. scene = new THREE.Scene();
  35. scene.background = new THREE.Color( 0x505050 );
  36. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  37. camera.position.set( 0, 1, 3 );
  38. room = new THREE.LineSegments(
  39. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
  40. new THREE.LineBasicMaterial( { color: 0xbcbcbc } )
  41. );
  42. scene.add( room );
  43. scene.add( new THREE.HemisphereLight( 0xa5a5a5, 0x898989, 3 ) );
  44. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  45. light.position.set( 1, 1, 1 ).normalize();
  46. scene.add( light );
  47. marker = new THREE.Mesh(
  48. new THREE.CircleGeometry( 0.25, 32 ).rotateX( - Math.PI / 2 ),
  49. new THREE.MeshBasicMaterial( { color: 0xbcbcbc } )
  50. );
  51. scene.add( marker );
  52. floor = new THREE.Mesh(
  53. new THREE.PlaneGeometry( 4.8, 4.8, 2, 2 ).rotateX( - Math.PI / 2 ),
  54. new THREE.MeshBasicMaterial( { color: 0xbcbcbc, transparent: true, opacity: 0.25 } )
  55. );
  56. scene.add( floor );
  57. raycaster = new THREE.Raycaster();
  58. renderer = new THREE.WebGLRenderer( { antialias: true } );
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.setAnimationLoop( animate );
  62. renderer.xr.addEventListener( 'sessionstart', () => baseReferenceSpace = renderer.xr.getReferenceSpace() );
  63. renderer.xr.enabled = true;
  64. document.body.appendChild( renderer.domElement );
  65. document.body.appendChild( VRButton.createButton( renderer ) );
  66. // controllers
  67. function onSelectStart() {
  68. this.userData.isSelecting = true;
  69. }
  70. function onSelectEnd() {
  71. this.userData.isSelecting = false;
  72. if ( INTERSECTION ) {
  73. const offsetPosition = { x: - INTERSECTION.x, y: - INTERSECTION.y, z: - INTERSECTION.z, w: 1 };
  74. const offsetRotation = new THREE.Quaternion();
  75. const transform = new XRRigidTransform( offsetPosition, offsetRotation );
  76. const teleportSpaceOffset = baseReferenceSpace.getOffsetReferenceSpace( transform );
  77. renderer.xr.setReferenceSpace( teleportSpaceOffset );
  78. }
  79. }
  80. controller1 = renderer.xr.getController( 0 );
  81. controller1.addEventListener( 'selectstart', onSelectStart );
  82. controller1.addEventListener( 'selectend', onSelectEnd );
  83. controller1.addEventListener( 'connected', function ( event ) {
  84. this.add( buildController( event.data ) );
  85. } );
  86. controller1.addEventListener( 'disconnected', function () {
  87. this.remove( this.children[ 0 ] );
  88. } );
  89. scene.add( controller1 );
  90. controller2 = renderer.xr.getController( 1 );
  91. controller2.addEventListener( 'selectstart', onSelectStart );
  92. controller2.addEventListener( 'selectend', onSelectEnd );
  93. controller2.addEventListener( 'connected', function ( event ) {
  94. this.add( buildController( event.data ) );
  95. } );
  96. controller2.addEventListener( 'disconnected', function () {
  97. this.remove( this.children[ 0 ] );
  98. } );
  99. scene.add( controller2 );
  100. // The XRControllerModelFactory will automatically fetch controller models
  101. // that match what the user is holding as closely as possible. The models
  102. // should be attached to the object returned from getControllerGrip in
  103. // order to match the orientation of the held device.
  104. const controllerModelFactory = new XRControllerModelFactory();
  105. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  106. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  107. scene.add( controllerGrip1 );
  108. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  109. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  110. scene.add( controllerGrip2 );
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function buildController( data ) {
  115. let geometry, material;
  116. switch ( data.targetRayMode ) {
  117. case 'tracked-pointer':
  118. geometry = new THREE.BufferGeometry();
  119. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  120. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  121. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  122. return new THREE.Line( geometry, material );
  123. case 'gaze':
  124. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  125. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  126. return new THREE.Mesh( geometry, material );
  127. }
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. //
  135. function animate() {
  136. INTERSECTION = undefined;
  137. if ( controller1.userData.isSelecting === true ) {
  138. tempMatrix.identity().extractRotation( controller1.matrixWorld );
  139. raycaster.ray.origin.setFromMatrixPosition( controller1.matrixWorld );
  140. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  141. const intersects = raycaster.intersectObjects( [ floor ] );
  142. if ( intersects.length > 0 ) {
  143. INTERSECTION = intersects[ 0 ].point;
  144. }
  145. } else if ( controller2.userData.isSelecting === true ) {
  146. tempMatrix.identity().extractRotation( controller2.matrixWorld );
  147. raycaster.ray.origin.setFromMatrixPosition( controller2.matrixWorld );
  148. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  149. const intersects = raycaster.intersectObjects( [ floor ] );
  150. if ( intersects.length > 0 ) {
  151. INTERSECTION = intersects[ 0 ].point;
  152. }
  153. }
  154. if ( INTERSECTION ) marker.position.copy( INTERSECTION );
  155. marker.visible = INTERSECTION !== undefined;
  156. renderer.render( scene, camera );
  157. }
  158. </script>
  159. </body>
  160. </html>