webgpu_volume_perlin.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - volumetric perlin</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - volumetric perlin
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.webgpu.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { Break, If, vec3, materialReference, Fn } from 'three/tsl';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. let renderer, scene, camera;
  29. let mesh;
  30. init();
  31. function init() {
  32. renderer = new THREE.WebGPURenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. renderer.setAnimationLoop( animate );
  36. document.body.appendChild( renderer.domElement );
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  39. camera.position.set( 0, 0, 2 );
  40. new OrbitControls( camera, renderer.domElement );
  41. // Texture
  42. const size = 128;
  43. const data = new Uint8Array( size * size * size );
  44. let i = 0;
  45. const perlin = new ImprovedNoise();
  46. const vector = new THREE.Vector3();
  47. for ( let z = 0; z < size; z ++ ) {
  48. for ( let y = 0; y < size; y ++ ) {
  49. for ( let x = 0; x < size; x ++ ) {
  50. vector.set( x, y, z ).divideScalar( size );
  51. const d = perlin.noise( vector.x * 6.5, vector.y * 6.5, vector.z * 6.5 );
  52. data[ i ++ ] = d * 128 + 128;
  53. }
  54. }
  55. }
  56. const texture = new THREE.Data3DTexture( data, size, size, size );
  57. texture.format = THREE.RedFormat;
  58. texture.minFilter = THREE.LinearFilter;
  59. texture.magFilter = THREE.LinearFilter;
  60. texture.unpackAlignment = 1;
  61. texture.needsUpdate = true;
  62. // Material
  63. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  64. const material = new THREE.VolumeNodeMaterial( {
  65. side: THREE.BackSide,
  66. } );
  67. material.base = new THREE.Color( 0x798aa0 );
  68. material.map = texture;
  69. material.steps = 200;
  70. material.threshold = 0.6;
  71. const threshold = materialReference( 'threshold', 'float' );
  72. material.testNode = Fn( ( { map, mapValue, probe, finalColor } ) => {
  73. If( mapValue.greaterThan( threshold ), () => {
  74. const p = vec3().temp().assign( probe ).addAssign( 0.5 );
  75. finalColor.rgb.assign( map.normal( p ).mul( 0.5 ).add( probe.mul( 1.5 ).add( 0.25 ) ) );
  76. finalColor.a.assign( 1 );
  77. Break();
  78. } );
  79. } );
  80. mesh = new THREE.Mesh( geometry, material );
  81. scene.add( mesh );
  82. //
  83. const parameters = { threshold: 0.6, steps: 200 };
  84. function update() {
  85. material.threshold = parameters.threshold;
  86. material.steps = parameters.steps;
  87. }
  88. const gui = new GUI();
  89. gui.add( parameters, 'threshold', 0, 1, 0.01 ).onChange( update );
  90. gui.add( parameters, 'steps', 0, 300, 1 ).onChange( update );
  91. window.addEventListener( 'resize', onWindowResize );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>