webgpu_textures_2d-array_compressed.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 2D compressed texture array</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - 2D Compressed Texture Array<br />
  12. Loop from the movie Spirited away
  13. by the <a href="https://www.ghibli.jp/" target="_blank" rel="noopener">Studio Ghibli</a><br />
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.webgpu.js",
  19. "three/tsl": "../build/three.webgpu.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { texture, uniform, uv } from 'three/tsl';
  27. import Stats from 'three/addons/libs/stats.module.js';
  28. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  29. let camera, scene, mesh, renderer, stats, clock;
  30. const depth = uniform( 0 );
  31. const planeWidth = 50;
  32. const planeHeight = 25;
  33. let depthStep = 1;
  34. init();
  35. async function init() {
  36. const container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  39. camera.position.z = 70;
  40. scene = new THREE.Scene();
  41. //
  42. clock = new THREE.Clock();
  43. renderer = new THREE.WebGPURenderer();
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.setAnimationLoop( animate );
  47. container.appendChild( renderer.domElement );
  48. //
  49. const ktx2Loader = new KTX2Loader();
  50. ktx2Loader.setTranscoderPath( 'jsm/libs/basis/' );
  51. await ktx2Loader.detectSupportAsync( renderer );
  52. ktx2Loader.load( 'textures/spiritedaway.ktx2', function ( texturearray ) {
  53. const material = new THREE.NodeMaterial();
  54. material.colorNode = texture( texturearray, uv().flipY() ).depth( depth );
  55. const geometry = new THREE.PlaneGeometry( planeWidth, planeHeight );
  56. mesh = new THREE.Mesh( geometry, material );
  57. scene.add( mesh );
  58. } );
  59. stats = new Stats();
  60. container.appendChild( stats.dom );
  61. window.addEventListener( 'resize', onWindowResize );
  62. }
  63. function onWindowResize() {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. }
  68. function animate() {
  69. if ( mesh ) {
  70. const delta = clock.getDelta() * 10;
  71. depthStep += delta;
  72. const value = depthStep % 5;
  73. depth.value = value;
  74. }
  75. render();
  76. stats.update();
  77. }
  78. function render() {
  79. renderer.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>