webgpu_ocean.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu ocean
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.webgpu.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
  29. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  30. let container, stats;
  31. let camera, scene, renderer;
  32. let controls, water, sun, mesh;
  33. init();
  34. function init() {
  35. container = document.getElementById( 'container' );
  36. //
  37. renderer = new THREE.WebGPURenderer();
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. renderer.setAnimationLoop( animate );
  41. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  42. renderer.toneMappingExposure = 0.5;
  43. container.appendChild( renderer.domElement );
  44. //
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  47. camera.position.set( 30, 30, 100 );
  48. //
  49. sun = new THREE.Vector3();
  50. // Water
  51. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  52. const loader = new THREE.TextureLoader();
  53. const waterNormals = loader.load( 'textures/waternormals.jpg' );
  54. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  55. water = new WaterMesh(
  56. waterGeometry,
  57. {
  58. waterNormals: waterNormals,
  59. sunDirection: new THREE.Vector3(),
  60. sunColor: 0xffffff,
  61. waterColor: 0x001e0f,
  62. distortionScale: 3.7
  63. }
  64. );
  65. water.rotation.x = - Math.PI / 2;
  66. scene.add( water );
  67. // Skybox
  68. const sky = new SkyMesh();
  69. sky.scale.setScalar( 10000 );
  70. scene.add( sky );
  71. sky.turbidity.value = 10;
  72. sky.rayleigh.value = 2;
  73. sky.mieCoefficient.value = 0.005;
  74. sky.mieDirectionalG.value = 0.8;
  75. const parameters = {
  76. elevation: 2,
  77. azimuth: 180
  78. };
  79. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  80. const sceneEnv = new THREE.Scene();
  81. let renderTarget;
  82. function updateSun() {
  83. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  84. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  85. sun.setFromSphericalCoords( 1, phi, theta );
  86. sky.sunPosition.value.copy( sun );
  87. water.sunDirection.value.copy( sun ).normalize();
  88. if ( renderTarget !== undefined ) renderTarget.dispose();
  89. sceneEnv.add( sky );
  90. renderTarget = pmremGenerator.fromScene( sceneEnv );
  91. scene.add( sky );
  92. scene.environment = renderTarget.texture;
  93. }
  94. renderer.init().then( updateSun );
  95. //
  96. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  97. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  98. mesh = new THREE.Mesh( geometry, material );
  99. scene.add( mesh );
  100. //
  101. controls = new OrbitControls( camera, renderer.domElement );
  102. controls.maxPolarAngle = Math.PI * 0.495;
  103. controls.target.set( 0, 10, 0 );
  104. controls.minDistance = 40.0;
  105. controls.maxDistance = 200.0;
  106. controls.update();
  107. //
  108. stats = new Stats();
  109. container.appendChild( stats.dom );
  110. // GUI
  111. const gui = new GUI();
  112. const folderSky = gui.addFolder( 'Sky' );
  113. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  114. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  115. folderSky.open();
  116. const folderWater = gui.addFolder( 'Water' );
  117. folderWater.add( water.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  118. folderWater.add( water.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  119. folderWater.open();
  120. //
  121. window.addEventListener( 'resize', onWindowResize );
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. function animate() {
  129. render();
  130. stats.update();
  131. }
  132. function render() {
  133. const time = performance.now() * 0.001;
  134. mesh.position.y = Math.sin( time ) * 20 + 5;
  135. mesh.rotation.x = time * 0.5;
  136. mesh.rotation.z = time * 0.51;
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>