webgpu_loader_gltf_dispersion.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + dispersion</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - glTF + <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion" target="_blank" rel="noopener">KHR_materials_dispersion</a><br />
  12. HDR by <a href="https://polyhaven.com/a/studio_small_08" target="_blank" rel="noopener">Poly Haven</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.webgpu.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  27. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  28. let camera, scene, renderer;
  29. init();
  30. async function init() {
  31. const container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 5 );
  34. camera.position.set( 0.1, 0.05, 0.15 );
  35. scene = new THREE.Scene();
  36. renderer = new THREE.WebGPURenderer( { antialias: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.setAnimationLoop( render );
  40. renderer.toneMapping = THREE.ReinhardToneMapping; // TODO: Add THREE.NeutralToneMapping;
  41. renderer.toneMappingExposure = 1;
  42. container.appendChild( renderer.domElement );
  43. const rgbeLoader = await new RGBELoader().setPath( 'textures/equirectangular/' ).loadAsync( 'pedestrian_overpass_1k.hdr' );
  44. rgbeLoader.mapping = THREE.EquirectangularReflectionMapping;
  45. scene = new THREE.Scene();
  46. scene.backgroundBlurriness = 0.5;
  47. scene.environment = rgbeLoader;
  48. scene.background = rgbeLoader;
  49. const loader = new GLTFLoader();
  50. const gltf = await loader.loadAsync( 'models/gltf/DispersionTest.glb' );
  51. scene.add( gltf.scene );
  52. const controls = new OrbitControls( camera, renderer.domElement );
  53. controls.minDistance = 0.1;
  54. controls.maxDistance = 10;
  55. controls.target.set( 0, 0, 0 );
  56. controls.update();
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function onWindowResize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. //
  65. function render() {
  66. renderer.render( scene, camera );
  67. }
  68. </script>
  69. </body>
  70. </html>