webgpu_equirectangular.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - equirectangular</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.webgpu.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { texture, equirectUV } from 'three/tsl';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. let camera, scene, renderer;
  28. let controls;
  29. init();
  30. function init() {
  31. const container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  34. camera.position.set( 1, 0, 0 );
  35. const equirectTexture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  36. equirectTexture.colorSpace = THREE.SRGBColorSpace;
  37. scene = new THREE.Scene();
  38. scene.backgroundNode = texture( equirectTexture, equirectUV(), 0 );
  39. renderer = new THREE.WebGPURenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.setAnimationLoop( render );
  43. container.appendChild( renderer.domElement );
  44. controls = new OrbitControls( camera, renderer.domElement );
  45. controls.autoRotate = true;
  46. controls.rotateSpeed = - 0.125; // negative, to track mouse pointer
  47. controls.autoRotateSpeed = 1.0;
  48. window.addEventListener( 'resize', onWindowResize );
  49. }
  50. function onWindowResize() {
  51. camera.aspect = window.innerWidth / window.innerHeight;
  52. camera.updateProjectionMatrix();
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. }
  55. function render() {
  56. controls.update();
  57. renderer.render( scene, camera );
  58. }
  59. const gui = new GUI();
  60. const params = {
  61. intensity: 1.0,
  62. };
  63. gui.add( params, 'intensity', 0, 1 ).onChange( function ( value ) {
  64. scene.backgroundIntensity = value;
  65. render();
  66. } );
  67. </script>
  68. </body>
  69. </html>