webgl_materials_wireframe.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - wireframe
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. attribute vec3 center;
  15. varying vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. uniform float thickness;
  23. varying vec3 vCenter;
  24. void main() {
  25. vec3 afwidth = fwidth( vCenter.xyz );
  26. vec3 edge3 = smoothstep( ( thickness - 1.0 ) * afwidth, thickness * afwidth, vCenter.xyz );
  27. float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z );
  28. gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
  29. gl_FragColor.a = edge;
  30. }
  31. </script>
  32. <script type="importmap">
  33. {
  34. "imports": {
  35. "three": "../build/three.module.js",
  36. "three/addons/": "./jsm/"
  37. }
  38. }
  39. </script>
  40. <script type="module">
  41. import * as THREE from 'three';
  42. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  43. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  44. const API = {
  45. thickness: 1
  46. };
  47. let renderer, scene, camera, mesh2;
  48. init();
  49. function init() {
  50. renderer = new THREE.WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. document.body.appendChild( renderer.domElement );
  54. scene = new THREE.Scene();
  55. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
  56. camera.position.z = 200;
  57. const controls = new OrbitControls( camera, renderer.domElement );
  58. controls.addEventListener( 'change', render ); // use if there is no animation loop
  59. controls.enablePan = false;
  60. controls.enableZoom = false;
  61. new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  62. geometry.deleteAttribute( 'normal' );
  63. geometry.deleteAttribute( 'uv' );
  64. setupAttributes( geometry );
  65. // left
  66. const material1 = new THREE.MeshBasicMaterial( {
  67. color: 0xe0e0ff,
  68. wireframe: true
  69. } );
  70. const mesh1 = new THREE.Mesh( geometry, material1 );
  71. mesh1.position.set( - 40, 0, 0 );
  72. scene.add( mesh1 );
  73. // right
  74. const material2 = new THREE.ShaderMaterial( {
  75. uniforms: { 'thickness': { value: API.thickness } },
  76. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  77. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  78. side: THREE.DoubleSide,
  79. alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
  80. } );
  81. mesh2 = new THREE.Mesh( geometry, material2 );
  82. mesh2.position.set( 40, 0, 0 );
  83. scene.add( mesh2 );
  84. //
  85. render();
  86. } );
  87. //
  88. const gui = new GUI();
  89. gui.add( API, 'thickness', 0, 4 ).onChange( function () {
  90. mesh2.material.uniforms.thickness.value = API.thickness;
  91. render();
  92. } );
  93. gui.open();
  94. //
  95. window.addEventListener( 'resize', onWindowResize );
  96. }
  97. function setupAttributes( geometry ) {
  98. const vectors = [
  99. new THREE.Vector3( 1, 0, 0 ),
  100. new THREE.Vector3( 0, 1, 0 ),
  101. new THREE.Vector3( 0, 0, 1 )
  102. ];
  103. const position = geometry.attributes.position;
  104. const centers = new Float32Array( position.count * 3 );
  105. for ( let i = 0, l = position.count; i < l; i ++ ) {
  106. vectors[ i % 3 ].toArray( centers, i * 3 );
  107. }
  108. geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  109. }
  110. function onWindowResize() {
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function render() {
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>