webgl_materials_physical_transmission.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  25. const params = {
  26. color: 0xffffff,
  27. transmission: 1,
  28. opacity: 1,
  29. metalness: 0,
  30. roughness: 0,
  31. ior: 1.5,
  32. thickness: 0.01,
  33. specularIntensity: 1,
  34. specularColor: 0xffffff,
  35. envMapIntensity: 1,
  36. lightIntensity: 1,
  37. exposure: 1
  38. };
  39. let camera, scene, renderer;
  40. let mesh;
  41. const hdrEquirect = new RGBELoader()
  42. .setPath( 'textures/equirectangular/' )
  43. .load( 'royal_esplanade_1k.hdr', function () {
  44. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  45. init();
  46. render();
  47. } );
  48. function init() {
  49. renderer = new THREE.WebGLRenderer( { antialias: true } );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. renderer.shadowMap.enabled = true;
  53. document.body.appendChild( renderer.domElement );
  54. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  55. renderer.toneMappingExposure = params.exposure;
  56. scene = new THREE.Scene();
  57. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  58. camera.position.set( 0, 0, 120 );
  59. //
  60. scene.background = hdrEquirect;
  61. //
  62. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  63. const texture = new THREE.CanvasTexture( generateTexture() );
  64. texture.magFilter = THREE.NearestFilter;
  65. texture.wrapT = THREE.RepeatWrapping;
  66. texture.wrapS = THREE.RepeatWrapping;
  67. texture.repeat.set( 1, 3.5 );
  68. const material = new THREE.MeshPhysicalMaterial( {
  69. color: params.color,
  70. metalness: params.metalness,
  71. roughness: params.roughness,
  72. ior: params.ior,
  73. alphaMap: texture,
  74. envMap: hdrEquirect,
  75. envMapIntensity: params.envMapIntensity,
  76. transmission: params.transmission, // use material.transmission for glass materials
  77. specularIntensity: params.specularIntensity,
  78. specularColor: params.specularColor,
  79. opacity: params.opacity,
  80. side: THREE.DoubleSide,
  81. transparent: true
  82. } );
  83. mesh = new THREE.Mesh( geometry, material );
  84. scene.add( mesh );
  85. //
  86. const controls = new OrbitControls( camera, renderer.domElement );
  87. controls.addEventListener( 'change', render ); // use if there is no animation loop
  88. controls.minDistance = 10;
  89. controls.maxDistance = 150;
  90. window.addEventListener( 'resize', onWindowResize );
  91. //
  92. const gui = new GUI();
  93. gui.addColor( params, 'color' )
  94. .onChange( function () {
  95. material.color.set( params.color );
  96. render();
  97. } );
  98. gui.add( params, 'transmission', 0, 1, 0.01 )
  99. .onChange( function () {
  100. material.transmission = params.transmission;
  101. render();
  102. } );
  103. gui.add( params, 'opacity', 0, 1, 0.01 )
  104. .onChange( function () {
  105. material.opacity = params.opacity;
  106. render();
  107. } );
  108. gui.add( params, 'metalness', 0, 1, 0.01 )
  109. .onChange( function () {
  110. material.metalness = params.metalness;
  111. render();
  112. } );
  113. gui.add( params, 'roughness', 0, 1, 0.01 )
  114. .onChange( function () {
  115. material.roughness = params.roughness;
  116. render();
  117. } );
  118. gui.add( params, 'ior', 1, 2, 0.01 )
  119. .onChange( function () {
  120. material.ior = params.ior;
  121. render();
  122. } );
  123. gui.add( params, 'thickness', 0, 5, 0.01 )
  124. .onChange( function () {
  125. material.thickness = params.thickness;
  126. render();
  127. } );
  128. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  129. .onChange( function () {
  130. material.specularIntensity = params.specularIntensity;
  131. render();
  132. } );
  133. gui.addColor( params, 'specularColor' )
  134. .onChange( function () {
  135. material.specularColor.set( params.specularColor );
  136. render();
  137. } );
  138. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  139. .name( 'envMap intensity' )
  140. .onChange( function () {
  141. material.envMapIntensity = params.envMapIntensity;
  142. render();
  143. } );
  144. gui.add( params, 'exposure', 0, 1, 0.01 )
  145. .onChange( function () {
  146. renderer.toneMappingExposure = params.exposure;
  147. render();
  148. } );
  149. gui.open();
  150. }
  151. function onWindowResize() {
  152. const width = window.innerWidth;
  153. const height = window.innerHeight;
  154. camera.aspect = width / height;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( width, height );
  157. render();
  158. }
  159. //
  160. function generateTexture() {
  161. const canvas = document.createElement( 'canvas' );
  162. canvas.width = 2;
  163. canvas.height = 2;
  164. const context = canvas.getContext( '2d' );
  165. context.fillStyle = 'white';
  166. context.fillRect( 0, 1, 2, 1 );
  167. return canvas;
  168. }
  169. function render() {
  170. renderer.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>