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webgl_materials_channels.html 9.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - channels</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <span id="description">Normal, Velocity, and Depth Materials</span><br/>
  12. ninja head from <a href="https://gpuopen.com/archive/gamescgi/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { VelocityShader } from 'three/addons/shaders/VelocityShader.js';
  29. let stats;
  30. let camera, scene, renderer;
  31. const params = {
  32. material: 'normal',
  33. camera: 'perspective',
  34. side: 'double'
  35. };
  36. const sides = {
  37. 'front': THREE.FrontSide,
  38. 'back': THREE.BackSide,
  39. 'double': THREE.DoubleSide
  40. };
  41. let cameraOrtho, cameraPerspective;
  42. let controlsOrtho, controlsPerspective;
  43. let mesh, materialStandard, materialDepthBasic, materialDepthRGBA, materialDepthRGB, materialDepthRG, materialNormal, materialVelocity;
  44. const SCALE = 2.436143; // from original model
  45. const BIAS = - 0.428408; // from original model
  46. init();
  47. function init() {
  48. const container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. renderer = new THREE.WebGLRenderer();
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.setAnimationLoop( animate );
  54. container.appendChild( renderer.domElement );
  55. //
  56. scene = new THREE.Scene();
  57. const aspect = window.innerWidth / window.innerHeight;
  58. cameraPerspective = new THREE.PerspectiveCamera( 45, aspect, 500, 3000 );
  59. cameraPerspective.position.z = 1500;
  60. scene.add( cameraPerspective );
  61. const height = 500;
  62. cameraOrtho = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 );
  63. cameraOrtho.position.z = 1500;
  64. scene.add( cameraOrtho );
  65. camera = cameraPerspective;
  66. controlsPerspective = new OrbitControls( cameraPerspective, renderer.domElement );
  67. controlsPerspective.minDistance = 1000;
  68. controlsPerspective.maxDistance = 2400;
  69. controlsPerspective.enableDamping = true;
  70. controlsOrtho = new OrbitControls( cameraOrtho, renderer.domElement );
  71. controlsOrtho.minZoom = 0.5;
  72. controlsOrtho.maxZoom = 1.5;
  73. controlsOrtho.enableDamping = true;
  74. // lights
  75. const ambientLight = new THREE.AmbientLight( 0xffffff, 0.3 );
  76. scene.add( ambientLight );
  77. const pointLight = new THREE.PointLight( 0xff0000, 1.5, 0, 0 );
  78. pointLight.position.z = 2500;
  79. scene.add( pointLight );
  80. const pointLight2 = new THREE.PointLight( 0xff6666, 3, 0, 0 );
  81. camera.add( pointLight2 );
  82. const pointLight3 = new THREE.PointLight( 0x0000ff, 1.5, 0, 0 );
  83. pointLight3.position.x = - 1000;
  84. pointLight3.position.z = 1000;
  85. scene.add( pointLight3 );
  86. // textures
  87. const textureLoader = new THREE.TextureLoader();
  88. const normalMap = textureLoader.load( 'models/obj/ninja/normal.png' );
  89. const aoMap = textureLoader.load( 'models/obj/ninja/ao.jpg' );
  90. const displacementMap = textureLoader.load( 'models/obj/ninja/displacement.jpg' );
  91. // material
  92. materialStandard = new THREE.MeshStandardMaterial( {
  93. color: 0xffffff,
  94. metalness: 0.5,
  95. roughness: 0.6,
  96. displacementMap: displacementMap,
  97. displacementScale: SCALE,
  98. displacementBias: BIAS,
  99. aoMap: aoMap,
  100. normalMap: normalMap,
  101. normalScale: new THREE.Vector2( 1, - 1 ),
  102. //flatShading: true,
  103. side: THREE.DoubleSide
  104. } );
  105. materialDepthBasic = new THREE.MeshDepthMaterial( {
  106. depthPacking: THREE.BasicDepthPacking,
  107. displacementMap: displacementMap,
  108. displacementScale: SCALE,
  109. displacementBias: BIAS,
  110. side: THREE.DoubleSide
  111. } );
  112. materialDepthRGBA = new THREE.MeshDepthMaterial( {
  113. depthPacking: THREE.RGBADepthPacking,
  114. displacementMap: displacementMap,
  115. displacementScale: SCALE,
  116. displacementBias: BIAS,
  117. side: THREE.DoubleSide
  118. } );
  119. materialDepthRGB = new THREE.MeshDepthMaterial( {
  120. depthPacking: THREE.RGBDepthPacking,
  121. displacementMap: displacementMap,
  122. displacementScale: SCALE,
  123. displacementBias: BIAS,
  124. side: THREE.DoubleSide
  125. } );
  126. materialDepthRG = new THREE.MeshDepthMaterial( {
  127. depthPacking: THREE.RGDepthPacking,
  128. displacementMap: displacementMap,
  129. displacementScale: SCALE,
  130. displacementBias: BIAS,
  131. side: THREE.DoubleSide
  132. } );
  133. materialNormal = new THREE.MeshNormalMaterial( {
  134. displacementMap: displacementMap,
  135. displacementScale: SCALE,
  136. displacementBias: BIAS,
  137. normalMap: normalMap,
  138. normalScale: new THREE.Vector2( 1, - 1 ),
  139. //flatShading: true,
  140. side: THREE.DoubleSide
  141. } );
  142. materialVelocity = new THREE.ShaderMaterial( {
  143. uniforms: THREE.UniformsUtils.clone( VelocityShader.uniforms ),
  144. vertexShader: VelocityShader.vertexShader,
  145. fragmentShader: VelocityShader.fragmentShader,
  146. side: THREE.DoubleSide
  147. } );
  148. materialVelocity.displacementMap = displacementMap; // required for defines
  149. materialVelocity.uniforms.displacementMap.value = displacementMap;
  150. materialVelocity.uniforms.displacementScale.value = SCALE;
  151. materialVelocity.uniforms.displacementBias.value = BIAS;
  152. //
  153. const loader = new OBJLoader();
  154. loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( group ) {
  155. const geometry = group.children[ 0 ].geometry;
  156. geometry.center();
  157. mesh = new THREE.Mesh( geometry, materialNormal );
  158. mesh.scale.multiplyScalar( 25 );
  159. mesh.userData.matrixWorldPrevious = new THREE.Matrix4(); // for velocity
  160. scene.add( mesh );
  161. } );
  162. //
  163. stats = new Stats();
  164. container.appendChild( stats.dom );
  165. //
  166. const gui = new GUI();
  167. gui.add( params, 'material', [ 'standard', 'normal', 'velocity', 'depthBasic', 'depthRGBA', 'depthRGB', 'depthRG' ] );
  168. gui.add( params, 'camera', [ 'perspective', 'ortho' ] );
  169. gui.add( params, 'side', [ 'front', 'back', 'double' ] );
  170. //
  171. window.addEventListener( 'resize', onWindowResize );
  172. }
  173. function onWindowResize() {
  174. const width = window.innerWidth;
  175. const height = window.innerHeight;
  176. const aspect = window.innerWidth / window.innerHeight;
  177. camera.aspect = aspect;
  178. camera.left = - height * aspect;
  179. camera.right = height * aspect;
  180. camera.top = height;
  181. camera.bottom = - height;
  182. camera.updateProjectionMatrix();
  183. renderer.setSize( width, height );
  184. }
  185. //
  186. function animate() {
  187. stats.begin();
  188. render();
  189. stats.end();
  190. }
  191. function render() {
  192. if ( mesh ) {
  193. let material = mesh.material;
  194. switch ( params.material ) {
  195. case 'standard': material = materialStandard; break;
  196. case 'depthBasic': material = materialDepthBasic; break;
  197. case 'depthRGBA': material = materialDepthRGBA; break;
  198. case 'depthRGB': material = materialDepthRGB; break;
  199. case 'depthRG': material = materialDepthRG; break;
  200. case 'normal': material = materialNormal; break;
  201. case 'velocity': material = materialVelocity; break;
  202. }
  203. if ( sides[ params.side ] !== material.side ) {
  204. switch ( params.side ) {
  205. case 'front': material.side = THREE.FrontSide; break;
  206. case 'back': material.side = THREE.BackSide; break;
  207. case 'double': material.side = THREE.DoubleSide; break;
  208. }
  209. material.needsUpdate = true;
  210. }
  211. mesh.material = material;
  212. }
  213. switch ( params.camera ) {
  214. case 'perspective':
  215. camera = cameraPerspective;
  216. break;
  217. case 'ortho':
  218. camera = cameraOrtho;
  219. break;
  220. }
  221. controlsPerspective.update();
  222. controlsOrtho.update(); // must update both controls for damping to complete
  223. // remember camera projection changes
  224. materialVelocity.uniforms.previousProjectionViewMatrix.value.copy( materialVelocity.uniforms.currentProjectionViewMatrix.value );
  225. materialVelocity.uniforms.currentProjectionViewMatrix.value.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  226. if ( mesh && mesh.userData.matrixWorldPrevious ) {
  227. materialVelocity.uniforms.modelMatrixPrev.value.copy( mesh.userData.matrixWorldPrevious );
  228. }
  229. renderer.render( scene, camera );
  230. scene.traverse( function ( object ) {
  231. if ( object.isMesh ) {
  232. object.userData.matrixWorldPrevious.copy( object.matrixWorld );
  233. }
  234. } );
  235. }
  236. </script>
  237. </body>
  238. </html>