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webgl_loader_texture_ktx.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  12. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { KTXLoader } from 'three/addons/loaders/KTXLoader.js';
  25. /*
  26. This is how compressed textures are supposed to be used:
  27. best for desktop:
  28. BC1(DXT1) - opaque textures
  29. BC3(DXT5) - transparent textures with full alpha range
  30. best for iOS:
  31. PVR2, PVR4 - opaque textures or alpha
  32. best for Android:
  33. ETC1 - opaque textures
  34. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  35. */
  36. let camera, scene, renderer;
  37. const meshes = [];
  38. init();
  39. function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.setAnimationLoop( animate );
  44. document.body.appendChild( renderer.domElement );
  45. const formats = {
  46. astc: renderer.extensions.has( 'WEBGL_compressed_texture_astc' ),
  47. etc1: renderer.extensions.has( 'WEBGL_compressed_texture_etc1' ),
  48. s3tc: renderer.extensions.has( 'WEBGL_compressed_texture_s3tc' ),
  49. pvrtc: renderer.extensions.has( 'WEBGL_compressed_texture_pvrtc' )
  50. };
  51. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.position.z = 1000;
  53. scene = new THREE.Scene();
  54. const geometry = new THREE.BoxGeometry( 200, 200, 200 );
  55. let material1, material2;
  56. // TODO: add cubemap support
  57. const loader = new KTXLoader();
  58. if ( formats.pvrtc ) {
  59. material1 = new THREE.MeshBasicMaterial( {
  60. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  61. } );
  62. material1.map.colorSpace = THREE.SRGBColorSpace;
  63. material2 = new THREE.MeshBasicMaterial( {
  64. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  65. depthTest: false,
  66. transparent: true,
  67. side: THREE.DoubleSide
  68. } );
  69. material2.map.colorSpace = THREE.SRGBColorSpace;
  70. meshes.push( new THREE.Mesh( geometry, material1 ) );
  71. meshes.push( new THREE.Mesh( geometry, material2 ) );
  72. }
  73. if ( formats.s3tc ) {
  74. material1 = new THREE.MeshBasicMaterial( {
  75. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  76. } );
  77. material1.map.colorSpace = THREE.SRGBColorSpace;
  78. material2 = new THREE.MeshBasicMaterial( {
  79. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  80. depthTest: false,
  81. transparent: true,
  82. side: THREE.DoubleSide
  83. } );
  84. material2.map.colorSpace = THREE.SRGBColorSpace;
  85. meshes.push( new THREE.Mesh( geometry, material1 ) );
  86. meshes.push( new THREE.Mesh( geometry, material2 ) );
  87. }
  88. if ( formats.etc1 ) {
  89. material1 = new THREE.MeshBasicMaterial( {
  90. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  91. } );
  92. meshes.push( new THREE.Mesh( geometry, material1 ) );
  93. }
  94. if ( formats.astc ) {
  95. material1 = new THREE.MeshBasicMaterial( {
  96. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  97. } );
  98. material1.map.colorSpace = THREE.SRGBColorSpace;
  99. material2 = new THREE.MeshBasicMaterial( {
  100. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  101. depthTest: false,
  102. transparent: true,
  103. side: THREE.DoubleSide
  104. } );
  105. material2.map.colorSpace = THREE.SRGBColorSpace;
  106. meshes.push( new THREE.Mesh( geometry, material1 ) );
  107. meshes.push( new THREE.Mesh( geometry, material2 ) );
  108. }
  109. let x = - meshes.length / 2 * 150;
  110. for ( let i = 0; i < meshes.length; ++ i, x += 300 ) {
  111. const mesh = meshes[ i ];
  112. mesh.position.x = x;
  113. mesh.position.y = 0;
  114. scene.add( mesh );
  115. }
  116. window.addEventListener( 'resize', onWindowResize );
  117. }
  118. function onWindowResize() {
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. }
  123. function animate() {
  124. const time = Date.now() * 0.001;
  125. for ( let i = 0; i < meshes.length; i ++ ) {
  126. const mesh = meshes[ i ];
  127. mesh.rotation.x = time;
  128. mesh.rotation.y = time;
  129. }
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>