webgl_loader_pcd.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  12. <a href="https://pointclouds.org/documentation/tutorials/pcd_file_format.html" target="_blank" rel="noopener">PCD File format</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. import { PCDLoader } from 'three/addons/loaders/PCDLoader.js';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. let camera, scene, renderer;
  28. init();
  29. render();
  30. function init() {
  31. renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. scene = new THREE.Scene();
  36. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.01, 40 );
  37. camera.position.set( 0, 0, 1 );
  38. scene.add( camera );
  39. const controls = new OrbitControls( camera, renderer.domElement );
  40. controls.addEventListener( 'change', render ); // use if there is no animation loop
  41. controls.minDistance = 0.5;
  42. controls.maxDistance = 10;
  43. //scene.add( new THREE.AxesHelper( 1 ) );
  44. const loader = new PCDLoader();
  45. loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
  46. points.geometry.center();
  47. points.geometry.rotateX( Math.PI );
  48. points.name = 'Zaghetto.pcd';
  49. scene.add( points );
  50. //
  51. const gui = new GUI();
  52. gui.add( points.material, 'size', 0.001, 0.01 ).onChange( render );
  53. gui.addColor( points.material, 'color' ).onChange( render );
  54. gui.open();
  55. //
  56. render();
  57. } );
  58. window.addEventListener( 'resize', onWindowResize );
  59. }
  60. function onWindowResize() {
  61. camera.aspect = window.innerWidth / window.innerHeight;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. render();
  65. }
  66. function render() {
  67. renderer.render( scene, camera );
  68. }
  69. </script>
  70. </body>
  71. </html>