webgl_loader_gltf_dispersion.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + Dispersion</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion" target="_blank" rel="noopener">KHR_materials_dispersion</a><br />
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  25. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  26. let camera, scene, renderer;
  27. init().then( render );
  28. async function init() {
  29. const container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 5 );
  32. camera.position.set( 0.1, 0.05, 0.15 );
  33. scene = new THREE.Scene();
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. renderer.toneMapping = THREE.NeutralToneMapping;
  38. renderer.toneMappingExposure = 1;
  39. container.appendChild( renderer.domElement );
  40. const environment = new RoomEnvironment();
  41. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  42. scene = new THREE.Scene();
  43. scene.backgroundBlurriness = 0.5;
  44. const env = pmremGenerator.fromScene( environment ).texture;
  45. scene.background = env;
  46. scene.environment = env;
  47. environment.dispose();
  48. const loader = new GLTFLoader();
  49. const gltf = await loader.loadAsync( 'models/gltf/DispersionTest.glb' );
  50. scene.add( gltf.scene );
  51. const controls = new OrbitControls( camera, renderer.domElement );
  52. controls.addEventListener( 'change', render ); // use if there is no animation loop
  53. controls.minDistance = 0.1;
  54. controls.maxDistance = 10;
  55. controls.target.set( 0, 0, 0 );
  56. controls.update();
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function onWindowResize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. render();
  64. }
  65. //
  66. function render() {
  67. renderer.render( scene, camera );
  68. }
  69. </script>
  70. </body>
  71. </html>