webgl_loader_gltf_compressed.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + compressed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + compression extensions<br />
  12. <a href="https://sketchfab.com/3d-models/coffeemat-7fb196a40a6e4697aad9ca2f75c8b33d" target="_blank" rel="noopener">Coffeemat</a> by
  13. <a href="https://sketchfab.com/OFFcours1" target="_blank" rel="noopener">Roman Red</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  28. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  29. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  30. let camera, scene, renderer;
  31. init();
  32. render();
  33. function init() {
  34. const container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. renderer = new THREE.WebGLRenderer( { antialias: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  40. renderer.toneMappingExposure = 1;
  41. container.appendChild( renderer.domElement );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  43. camera.position.set( 0, 100, 0 );
  44. const environment = new RoomEnvironment();
  45. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0xbbbbbb );
  48. scene.environment = pmremGenerator.fromScene( environment ).texture;
  49. environment.dispose();
  50. const grid = new THREE.GridHelper( 500, 10, 0xffffff, 0xffffff );
  51. grid.material.opacity = 0.5;
  52. grid.material.depthWrite = false;
  53. grid.material.transparent = true;
  54. scene.add( grid );
  55. const ktx2Loader = new KTX2Loader()
  56. .setTranscoderPath( 'jsm/libs/basis/' )
  57. .detectSupport( renderer );
  58. const loader = new GLTFLoader().setPath( 'models/gltf/' );
  59. loader.setKTX2Loader( ktx2Loader );
  60. loader.setMeshoptDecoder( MeshoptDecoder );
  61. loader.load( 'coffeemat.glb', function ( gltf ) {
  62. // coffeemat.glb was produced from the source scene using gltfpack:
  63. // gltfpack -i coffeemat/scene.gltf -o coffeemat.glb -cc -tc
  64. // The resulting model uses EXT_meshopt_compression (for geometry) and KHR_texture_basisu (for texture compression using ETC1S/BasisLZ)
  65. gltf.scene.position.y = 8;
  66. scene.add( gltf.scene );
  67. render();
  68. } );
  69. const controls = new OrbitControls( camera, renderer.domElement );
  70. controls.addEventListener( 'change', render ); // use if there is no animation loop
  71. controls.minDistance = 400;
  72. controls.maxDistance = 1000;
  73. controls.target.set( 10, 90, - 16 );
  74. controls.update();
  75. window.addEventListener( 'resize', onWindowResize );
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. render();
  82. }
  83. //
  84. function render() {
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>