webgl_loader_gcode.html 2.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - GCode loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { GCodeLoader } from 'three/addons/loaders/GCodeLoader.js';
  25. let camera, scene, renderer;
  26. init();
  27. render();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  30. camera.position.set( 0, 0, 70 );
  31. scene = new THREE.Scene();
  32. const loader = new GCodeLoader();
  33. loader.load( 'models/gcode/benchy.gcode', function ( object ) {
  34. object.position.set( - 100, - 20, 100 );
  35. scene.add( object );
  36. render();
  37. } );
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. const controls = new OrbitControls( camera, renderer.domElement );
  43. controls.addEventListener( 'change', render ); // use if there is no animation loop
  44. controls.minDistance = 10;
  45. controls.maxDistance = 100;
  46. window.addEventListener( 'resize', resize );
  47. }
  48. function resize() {
  49. camera.aspect = window.innerWidth / window.innerHeight;
  50. camera.updateProjectionMatrix();
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. render();
  53. }
  54. function render() {
  55. renderer.render( scene, camera );
  56. }
  57. </script>
  58. </body>
  59. </html>