webgl_interactive_voxelpainter.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br>
  21. <strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. let camera, scene, renderer;
  34. let plane;
  35. let pointer, raycaster, isShiftDown = false;
  36. let rollOverMesh, rollOverMaterial;
  37. let cubeGeo, cubeMaterial;
  38. const objects = [];
  39. init();
  40. render();
  41. function init() {
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  43. camera.position.set( 500, 800, 1300 );
  44. camera.lookAt( 0, 0, 0 );
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0xf0f0f0 );
  47. // roll-over helpers
  48. const rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
  49. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  50. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  51. scene.add( rollOverMesh );
  52. // cubes
  53. const map = new THREE.TextureLoader().load( 'textures/square-outline-textured.png' );
  54. map.colorSpace = THREE.SRGBColorSpace;
  55. cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
  56. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: map } );
  57. // grid
  58. const gridHelper = new THREE.GridHelper( 1000, 20 );
  59. scene.add( gridHelper );
  60. //
  61. raycaster = new THREE.Raycaster();
  62. pointer = new THREE.Vector2();
  63. const geometry = new THREE.PlaneGeometry( 1000, 1000 );
  64. geometry.rotateX( - Math.PI / 2 );
  65. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  66. scene.add( plane );
  67. objects.push( plane );
  68. // lights
  69. const ambientLight = new THREE.AmbientLight( 0x606060, 3 );
  70. scene.add( ambientLight );
  71. const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
  72. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  73. scene.add( directionalLight );
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. document.body.appendChild( renderer.domElement );
  78. document.addEventListener( 'pointermove', onPointerMove );
  79. document.addEventListener( 'pointerdown', onPointerDown );
  80. document.addEventListener( 'keydown', onDocumentKeyDown );
  81. document.addEventListener( 'keyup', onDocumentKeyUp );
  82. //
  83. window.addEventListener( 'resize', onWindowResize );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. render();
  90. }
  91. function onPointerMove( event ) {
  92. pointer.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  93. raycaster.setFromCamera( pointer, camera );
  94. const intersects = raycaster.intersectObjects( objects, false );
  95. if ( intersects.length > 0 ) {
  96. const intersect = intersects[ 0 ];
  97. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  98. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  99. render();
  100. }
  101. }
  102. function onPointerDown( event ) {
  103. pointer.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  104. raycaster.setFromCamera( pointer, camera );
  105. const intersects = raycaster.intersectObjects( objects, false );
  106. if ( intersects.length > 0 ) {
  107. const intersect = intersects[ 0 ];
  108. // delete cube
  109. if ( isShiftDown ) {
  110. if ( intersect.object !== plane ) {
  111. scene.remove( intersect.object );
  112. objects.splice( objects.indexOf( intersect.object ), 1 );
  113. }
  114. // create cube
  115. } else {
  116. const voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  117. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  118. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  119. scene.add( voxel );
  120. objects.push( voxel );
  121. }
  122. render();
  123. }
  124. }
  125. function onDocumentKeyDown( event ) {
  126. switch ( event.keyCode ) {
  127. case 16: isShiftDown = true; break;
  128. }
  129. }
  130. function onDocumentKeyUp( event ) {
  131. switch ( event.keyCode ) {
  132. case 16: isShiftDown = false; break;
  133. }
  134. }
  135. function render() {
  136. renderer.render( scene, camera );
  137. }
  138. </script>
  139. </body>
  140. </html>