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webgl_instancing_performance.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - instancing - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #info {
  10. background-color: rgba(0,0,0,0.75);
  11. }
  12. .lil-gui .gui-stats {
  13. line-height: var(--widget-height);
  14. padding: var(--padding);
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - instancing - performance
  21. </div>
  22. <div id="container"></div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import Stats from 'three/addons/libs/stats.module.js';
  34. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  37. let container, stats, gui, guiStatsEl;
  38. let camera, controls, scene, renderer, material;
  39. // gui
  40. const Method = {
  41. INSTANCED: 'INSTANCED',
  42. MERGED: 'MERGED',
  43. NAIVE: 'NAIVE'
  44. };
  45. const api = {
  46. method: Method.INSTANCED,
  47. count: 1000
  48. };
  49. //
  50. init();
  51. initMesh();
  52. //
  53. function clean() {
  54. const meshes = [];
  55. scene.traverse( function ( object ) {
  56. if ( object.isMesh ) meshes.push( object );
  57. } );
  58. for ( let i = 0; i < meshes.length; i ++ ) {
  59. const mesh = meshes[ i ];
  60. mesh.material.dispose();
  61. mesh.geometry.dispose();
  62. scene.remove( mesh );
  63. }
  64. }
  65. const randomizeMatrix = function () {
  66. const position = new THREE.Vector3();
  67. const quaternion = new THREE.Quaternion();
  68. const scale = new THREE.Vector3();
  69. return function ( matrix ) {
  70. position.x = Math.random() * 40 - 20;
  71. position.y = Math.random() * 40 - 20;
  72. position.z = Math.random() * 40 - 20;
  73. quaternion.random();
  74. scale.x = scale.y = scale.z = Math.random() * 1;
  75. matrix.compose( position, quaternion, scale );
  76. };
  77. }();
  78. function initMesh() {
  79. clean();
  80. // make instances
  81. new THREE.BufferGeometryLoader()
  82. .setPath( 'models/json/' )
  83. .load( 'suzanne_buffergeometry.json', function ( geometry ) {
  84. material = new THREE.MeshNormalMaterial();
  85. geometry.computeVertexNormals();
  86. console.time( api.method + ' (build)' );
  87. switch ( api.method ) {
  88. case Method.INSTANCED:
  89. makeInstanced( geometry );
  90. break;
  91. case Method.MERGED:
  92. makeMerged( geometry );
  93. break;
  94. case Method.NAIVE:
  95. makeNaive( geometry );
  96. break;
  97. }
  98. console.timeEnd( api.method + ' (build)' );
  99. } );
  100. }
  101. function makeInstanced( geometry ) {
  102. const matrix = new THREE.Matrix4();
  103. const mesh = new THREE.InstancedMesh( geometry, material, api.count );
  104. for ( let i = 0; i < api.count; i ++ ) {
  105. randomizeMatrix( matrix );
  106. mesh.setMatrixAt( i, matrix );
  107. }
  108. scene.add( mesh );
  109. //
  110. const geometryByteLength = getGeometryByteLength( geometry );
  111. guiStatsEl.innerHTML = [
  112. '<i>GPU draw calls</i>: 1',
  113. '<i>GPU memory</i>: ' + formatBytes( api.count * 16 + geometryByteLength, 2 )
  114. ].join( '<br/>' );
  115. }
  116. function makeMerged( geometry ) {
  117. const geometries = [];
  118. const matrix = new THREE.Matrix4();
  119. for ( let i = 0; i < api.count; i ++ ) {
  120. randomizeMatrix( matrix );
  121. const instanceGeometry = geometry.clone();
  122. instanceGeometry.applyMatrix4( matrix );
  123. geometries.push( instanceGeometry );
  124. }
  125. const mergedGeometry = BufferGeometryUtils.mergeGeometries( geometries );
  126. scene.add( new THREE.Mesh( mergedGeometry, material ) );
  127. //
  128. guiStatsEl.innerHTML = [
  129. '<i>GPU draw calls</i>: 1',
  130. '<i>GPU memory</i>: ' + formatBytes( getGeometryByteLength( mergedGeometry ), 2 )
  131. ].join( '<br/>' );
  132. }
  133. function makeNaive( geometry ) {
  134. const matrix = new THREE.Matrix4();
  135. for ( let i = 0; i < api.count; i ++ ) {
  136. randomizeMatrix( matrix );
  137. const mesh = new THREE.Mesh( geometry, material );
  138. mesh.applyMatrix4( matrix );
  139. scene.add( mesh );
  140. }
  141. //
  142. const geometryByteLength = getGeometryByteLength( geometry );
  143. guiStatsEl.innerHTML = [
  144. '<i>GPU draw calls</i>: ' + api.count,
  145. '<i>GPU memory</i>: ' + formatBytes( api.count * 16 + geometryByteLength, 2 )
  146. ].join( '<br/>' );
  147. }
  148. function init() {
  149. const width = window.innerWidth;
  150. const height = window.innerHeight;
  151. // camera
  152. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 100 );
  153. camera.position.z = 30;
  154. // renderer
  155. renderer = new THREE.WebGLRenderer( { antialias: true } );
  156. renderer.setPixelRatio( window.devicePixelRatio );
  157. renderer.setSize( width, height );
  158. renderer.setAnimationLoop( animate );
  159. container = document.getElementById( 'container' );
  160. container.appendChild( renderer.domElement );
  161. // scene
  162. scene = new THREE.Scene();
  163. scene.background = new THREE.Color( 0xffffff );
  164. // controls
  165. controls = new OrbitControls( camera, renderer.domElement );
  166. controls.autoRotate = true;
  167. // stats
  168. stats = new Stats();
  169. container.appendChild( stats.dom );
  170. // gui
  171. gui = new GUI();
  172. gui.add( api, 'method', Method ).onChange( initMesh );
  173. gui.add( api, 'count', 1, 10000 ).step( 1 ).onChange( initMesh );
  174. const perfFolder = gui.addFolder( 'Performance' );
  175. guiStatsEl = document.createElement( 'div' );
  176. guiStatsEl.classList.add( 'gui-stats' );
  177. perfFolder.$children.appendChild( guiStatsEl );
  178. perfFolder.open();
  179. // listeners
  180. window.addEventListener( 'resize', onWindowResize );
  181. Object.assign( window, { scene } );
  182. }
  183. //
  184. function onWindowResize() {
  185. const width = window.innerWidth;
  186. const height = window.innerHeight;
  187. camera.aspect = width / height;
  188. camera.updateProjectionMatrix();
  189. renderer.setSize( width, height );
  190. }
  191. function animate() {
  192. controls.update();
  193. renderer.render( scene, camera );
  194. stats.update();
  195. }
  196. //
  197. function getGeometryByteLength( geometry ) {
  198. let total = 0;
  199. if ( geometry.index ) total += geometry.index.array.byteLength;
  200. for ( const name in geometry.attributes ) {
  201. total += geometry.attributes[ name ].array.byteLength;
  202. }
  203. return total;
  204. }
  205. // Source: https://stackoverflow.com/a/18650828/1314762
  206. function formatBytes( bytes, decimals ) {
  207. if ( bytes === 0 ) return '0 bytes';
  208. const k = 1024;
  209. const dm = decimals < 0 ? 0 : decimals;
  210. const sizes = [ 'bytes', 'KB', 'MB' ];
  211. const i = Math.floor( Math.log( bytes ) / Math.log( k ) );
  212. return parseFloat( ( bytes / Math.pow( k, i ) ).toFixed( dm ) ) + ' ' + sizes[ i ];
  213. }
  214. </script>
  215. </body>
  216. </html>