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webaudio_visualizer.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <script id="vertexShader" type="x-shader/x-vertex">
  9. varying vec2 vUv;
  10. void main() {
  11. vUv = uv;
  12. gl_Position = vec4( position, 1.0 );
  13. }
  14. </script>
  15. <script id="fragmentShader" type="x-shader/x-fragment">
  16. uniform sampler2D tAudioData;
  17. varying vec2 vUv;
  18. void main() {
  19. vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
  20. vec3 color = vec3( 1.0, 1.0, 0.0 );
  21. float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
  22. float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
  23. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  24. }
  25. </script>
  26. </head>
  27. <body>
  28. <div id="overlay">
  29. <button id="startButton">Play</button>
  30. </div>
  31. <div id="container"></div>
  32. <div id="info">
  33. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer<br/>
  34. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
  35. </div>
  36. <script type="importmap">
  37. {
  38. "imports": {
  39. "three": "../build/three.module.js",
  40. "three/addons/": "./jsm/"
  41. }
  42. }
  43. </script>
  44. <script type="module">
  45. import * as THREE from 'three';
  46. let scene, camera, renderer, analyser, uniforms;
  47. const startButton = document.getElementById( 'startButton' );
  48. startButton.addEventListener( 'click', init );
  49. function init() {
  50. const fftSize = 128;
  51. //
  52. const overlay = document.getElementById( 'overlay' );
  53. overlay.remove();
  54. //
  55. const container = document.getElementById( 'container' );
  56. scene = new THREE.Scene();
  57. camera = new THREE.Camera();
  58. //
  59. const listener = new THREE.AudioListener();
  60. const audio = new THREE.Audio( listener );
  61. const file = './sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3';
  62. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  63. const loader = new THREE.AudioLoader();
  64. loader.load( file, function ( buffer ) {
  65. audio.setBuffer( buffer );
  66. audio.play();
  67. } );
  68. } else {
  69. const mediaElement = new Audio( file );
  70. mediaElement.play();
  71. audio.setMediaElementSource( mediaElement );
  72. }
  73. analyser = new THREE.AudioAnalyser( audio, fftSize );
  74. //
  75. uniforms = {
  76. tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, THREE.RedFormat ) }
  77. };
  78. const material = new THREE.ShaderMaterial( {
  79. uniforms: uniforms,
  80. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  81. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  82. } );
  83. const geometry = new THREE.PlaneGeometry( 1, 1 );
  84. const mesh = new THREE.Mesh( geometry, material );
  85. scene.add( mesh );
  86. //
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.setAnimationLoop( animate );
  91. container.appendChild( renderer.domElement );
  92. //
  93. window.addEventListener( 'resize', onWindowResize );
  94. }
  95. function onWindowResize() {
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. analyser.getFrequencyData();
  100. uniforms.tAudioData.value.needsUpdate = true;
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>