css3d_sandbox.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <style>
  8. body {
  9. color: #000;
  10. }
  11. a {
  12. color: #080;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - sandbox</div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  29. import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. let camera, scene, renderer;
  32. let scene2, renderer2;
  33. let controls;
  34. init();
  35. animate();
  36. function init() {
  37. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  38. camera.position.set( 200, 200, 200 );
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0xf0f0f0 );
  41. scene2 = new THREE.Scene();
  42. const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  43. //
  44. for ( let i = 0; i < 10; i ++ ) {
  45. const element = document.createElement( 'div' );
  46. element.style.width = '100px';
  47. element.style.height = '100px';
  48. element.style.opacity = ( i < 5 ) ? 0.5 : 1;
  49. element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
  50. const object = new CSS3DObject( element );
  51. object.position.x = Math.random() * 200 - 100;
  52. object.position.y = Math.random() * 200 - 100;
  53. object.position.z = Math.random() * 200 - 100;
  54. object.rotation.x = Math.random();
  55. object.rotation.y = Math.random();
  56. object.rotation.z = Math.random();
  57. object.scale.x = Math.random() + 0.5;
  58. object.scale.y = Math.random() + 0.5;
  59. scene2.add( object );
  60. const geometry = new THREE.PlaneGeometry( 100, 100 );
  61. const mesh = new THREE.Mesh( geometry, material );
  62. mesh.position.copy( object.position );
  63. mesh.rotation.copy( object.rotation );
  64. mesh.scale.copy( object.scale );
  65. scene.add( mesh );
  66. }
  67. //
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. document.body.appendChild( renderer.domElement );
  72. renderer2 = new CSS3DRenderer();
  73. renderer2.setSize( window.innerWidth, window.innerHeight );
  74. renderer2.domElement.style.position = 'absolute';
  75. renderer2.domElement.style.top = 0;
  76. document.body.appendChild( renderer2.domElement );
  77. controls = new TrackballControls( camera, renderer2.domElement );
  78. window.addEventListener( 'resize', onWindowResize );
  79. createPanel();
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer2.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. controls.update();
  90. renderer.render( scene, camera );
  91. renderer2.render( scene2, camera );
  92. }
  93. function createPanel() {
  94. const panel = new GUI();
  95. const folder1 = panel.addFolder( 'camera setViewOffset' ).close();
  96. const settings = {
  97. 'setViewOffset'() {
  98. folder1.children[ 1 ].enable().setValue( window.innerWidth );
  99. folder1.children[ 2 ].enable().setValue( window.innerHeight );
  100. folder1.children[ 3 ].enable().setValue( 0 );
  101. folder1.children[ 4 ].enable().setValue( 0 );
  102. folder1.children[ 5 ].enable().setValue( window.innerWidth );
  103. folder1.children[ 6 ].enable().setValue( window.innerHeight );
  104. },
  105. 'fullWidth': 0,
  106. 'fullHeight': 0,
  107. 'offsetX': 0,
  108. 'offsetY': 0,
  109. 'width': 0,
  110. 'height': 0,
  111. 'clearViewOffset'() {
  112. folder1.children[ 1 ].setValue( 0 ).disable();
  113. folder1.children[ 2 ].setValue( 0 ).disable();
  114. folder1.children[ 3 ].setValue( 0 ).disable();
  115. folder1.children[ 4 ].setValue( 0 ).disable();
  116. folder1.children[ 5 ].setValue( 0 ).disable();
  117. folder1.children[ 6 ].setValue( 0 ).disable();
  118. camera.clearViewOffset();
  119. }
  120. };
  121. folder1.add( settings, 'setViewOffset' );
  122. folder1.add( settings, 'fullWidth', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullWidth: val } ) ).disable();
  123. folder1.add( settings, 'fullHeight', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullHeight: val } ) ).disable();
  124. folder1.add( settings, 'offsetX', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { x: val } ) ).disable();
  125. folder1.add( settings, 'offsetY', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { y: val } ) ).disable();
  126. folder1.add( settings, 'width', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { width: val } ) ).disable();
  127. folder1.add( settings, 'height', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { height: val } ) ).disable();
  128. folder1.add( settings, 'clearViewOffset' );
  129. }
  130. function updateCameraViewOffset( { fullWidth, fullHeight, x, y, width, height } ) {
  131. if ( ! camera.view ) {
  132. camera.setViewOffset( fullWidth || window.innerWidth, fullHeight || window.innerHeight, x || 0, y || 0, width || window.innerWidth, height || window.innerHeight );
  133. camera.aspect = window.innerWidth / window.innerHeight;
  134. camera.updateProjectionMatrix();
  135. } else {
  136. camera.setViewOffset( fullWidth || camera.view.fullWidth, fullHeight || camera.view.fullHeight, x || camera.view.offsetX, y || camera.view.offsetY, width || camera.view.width, height || camera.view.height );
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. }
  140. }
  141. </script>
  142. </body>
  143. </html>