css3d_orthographic.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - orthographic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. }
  12. a {
  13. color: #f00;
  14. }
  15. #info {
  16. color: #000000;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - orthographic</div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
  34. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  35. let camera, scene, renderer;
  36. let scene2, renderer2;
  37. const frustumSize = 500;
  38. init();
  39. animate();
  40. function init() {
  41. const aspect = window.innerWidth / window.innerHeight;
  42. camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
  43. camera.position.set( - 200, 200, 200 );
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0xf0f0f0 );
  46. scene2 = new THREE.Scene();
  47. const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  48. // left
  49. createPlane(
  50. 100, 100,
  51. 'chocolate',
  52. new THREE.Vector3( - 50, 0, 0 ),
  53. new THREE.Euler( 0, - 90 * THREE.MathUtils.DEG2RAD, 0 )
  54. );
  55. // right
  56. createPlane(
  57. 100, 100,
  58. 'saddlebrown',
  59. new THREE.Vector3( 0, 0, 50 ),
  60. new THREE.Euler( 0, 0, 0 )
  61. );
  62. // top
  63. createPlane(
  64. 100, 100,
  65. 'yellowgreen',
  66. new THREE.Vector3( 0, 50, 0 ),
  67. new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
  68. );
  69. // bottom
  70. createPlane(
  71. 300, 300,
  72. 'seagreen',
  73. new THREE.Vector3( 0, - 50, 0 ),
  74. new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
  75. );
  76. //
  77. renderer = new THREE.WebGLRenderer();
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. document.body.appendChild( renderer.domElement );
  81. renderer2 = new CSS3DRenderer();
  82. renderer2.setSize( window.innerWidth, window.innerHeight );
  83. renderer2.domElement.style.position = 'absolute';
  84. renderer2.domElement.style.top = 0;
  85. document.body.appendChild( renderer2.domElement );
  86. const controls = new OrbitControls( camera, renderer2.domElement );
  87. controls.minZoom = 0.5;
  88. controls.maxZoom = 2;
  89. function createPlane( width, height, cssColor, pos, rot ) {
  90. const element = document.createElement( 'div' );
  91. element.style.width = width + 'px';
  92. element.style.height = height + 'px';
  93. element.style.opacity = 0.75;
  94. element.style.background = cssColor;
  95. const object = new CSS3DObject( element );
  96. object.position.copy( pos );
  97. object.rotation.copy( rot );
  98. scene2.add( object );
  99. const geometry = new THREE.PlaneGeometry( width, height );
  100. const mesh = new THREE.Mesh( geometry, material );
  101. mesh.position.copy( object.position );
  102. mesh.rotation.copy( object.rotation );
  103. scene.add( mesh );
  104. }
  105. window.addEventListener( 'resize', onWindowResize );
  106. createPanel();
  107. }
  108. function onWindowResize() {
  109. const aspect = window.innerWidth / window.innerHeight;
  110. camera.left = - frustumSize * aspect / 2;
  111. camera.right = frustumSize * aspect / 2;
  112. camera.top = frustumSize / 2;
  113. camera.bottom = - frustumSize / 2;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. renderer2.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. renderer.render( scene, camera );
  121. renderer2.render( scene2, camera );
  122. }
  123. function createPanel() {
  124. const panel = new GUI();
  125. const folder1 = panel.addFolder( 'camera setViewOffset' ).close();
  126. const settings = {
  127. 'setViewOffset'() {
  128. folder1.children[ 1 ].enable().setValue( window.innerWidth );
  129. folder1.children[ 2 ].enable().setValue( window.innerHeight );
  130. folder1.children[ 3 ].enable().setValue( 0 );
  131. folder1.children[ 4 ].enable().setValue( 0 );
  132. folder1.children[ 5 ].enable().setValue( window.innerWidth );
  133. folder1.children[ 6 ].enable().setValue( window.innerHeight );
  134. },
  135. 'fullWidth': 0,
  136. 'fullHeight': 0,
  137. 'offsetX': 0,
  138. 'offsetY': 0,
  139. 'width': 0,
  140. 'height': 0,
  141. 'clearViewOffset'() {
  142. folder1.children[ 1 ].setValue( 0 ).disable();
  143. folder1.children[ 2 ].setValue( 0 ).disable();
  144. folder1.children[ 3 ].setValue( 0 ).disable();
  145. folder1.children[ 4 ].setValue( 0 ).disable();
  146. folder1.children[ 5 ].setValue( 0 ).disable();
  147. folder1.children[ 6 ].setValue( 0 ).disable();
  148. camera.clearViewOffset();
  149. }
  150. };
  151. folder1.add( settings, 'setViewOffset' );
  152. folder1.add( settings, 'fullWidth', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullWidth: val } ) ).disable();
  153. folder1.add( settings, 'fullHeight', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullHeight: val } ) ).disable();
  154. folder1.add( settings, 'offsetX', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { x: val } ) ).disable();
  155. folder1.add( settings, 'offsetY', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { y: val } ) ).disable();
  156. folder1.add( settings, 'width', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { width: val } ) ).disable();
  157. folder1.add( settings, 'height', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { height: val } ) ).disable();
  158. folder1.add( settings, 'clearViewOffset' );
  159. }
  160. function updateCameraViewOffset( { fullWidth, fullHeight, x, y, width, height } ) {
  161. if ( ! camera.view ) {
  162. camera.setViewOffset( fullWidth || window.innerWidth, fullHeight || window.innerHeight, x || 0, y || 0, width || window.innerWidth, height || window.innerHeight );
  163. } else {
  164. camera.setViewOffset( fullWidth || camera.view.fullWidth, fullHeight || camera.view.fullHeight, x || camera.view.offsetX, y || camera.view.offsetY, width || camera.view.width, height || camera.view.height );
  165. }
  166. }
  167. </script>
  168. </body>
  169. </html>