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- import { Command } from '../Command.js';
- /**
- * @param editor Editor
- * @param object THREE.Object3D
- * @param attributeName string
- * @param newValue number, string, boolean or object
- * @constructor
- */
- class SetGeometryValueCommand extends Command {
- constructor( editor, object = null, attributeName = '', newValue = null ) {
- super( editor );
- this.type = 'SetGeometryValueCommand';
- this.name = editor.strings.getKey( 'command/SetGeometryValue' ) + ': ' + attributeName;
- this.object = object;
- this.attributeName = attributeName;
- this.oldValue = ( object !== null ) ? object.geometry[ attributeName ] : null;
- this.newValue = newValue;
- }
- execute() {
- this.object.geometry[ this.attributeName ] = this.newValue;
- this.editor.signals.objectChanged.dispatch( this.object );
- this.editor.signals.geometryChanged.dispatch();
- this.editor.signals.sceneGraphChanged.dispatch();
- }
- undo() {
- this.object.geometry[ this.attributeName ] = this.oldValue;
- this.editor.signals.objectChanged.dispatch( this.object );
- this.editor.signals.geometryChanged.dispatch();
- this.editor.signals.sceneGraphChanged.dispatch();
- }
- toJSON() {
- const output = super.toJSON( this );
- output.objectUuid = this.object.uuid;
- output.attributeName = this.attributeName;
- output.oldValue = this.oldValue;
- output.newValue = this.newValue;
- return output;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.object = this.editor.objectByUuid( json.objectUuid );
- this.attributeName = json.attributeName;
- this.oldValue = json.oldValue;
- this.newValue = json.newValue;
- }
- }
- export { SetGeometryValueCommand };
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